eve-job-lifecycle

eve-job-lifecycle is a skill for Claude Code, Codex from Incept5/eve-skillpacks. It costs 34 tokens per session (298 once invoked), scanned A, original, MIT.

A guide to creating, organizing, monitoring, reviewing, and closing Eve jobs, which are units of work on the Eve platform.

In plain words
What is it for?
Useful for creating parent and child jobs, changing their phases, adding real blockers, submitting work for approval, and reporting success, waiting, or failure.
Why use it?
It makes job progress and dependencies explicit so work can be scheduled, reviewed, blocked, completed, or cancelled consistently.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Useful for creating parent and child jobs, changing their phases, adding real blockers, submitting work for approval, and reporting success, waiting, or failure.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/incept5/eve-skillpacks/eve-job-lifecycle
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Incept5/eve-skillpacks --skill eve-job-lifecycle
Clone the repo
git clone --depth 1 https://github.com/Incept5/eve-skillpacks

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eve-job-lifecycle

README.md
[![agentmods](https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-job-lifecycle/github.svg)](https://agentmods.dev/skills/incept5/eve-skillpacks/eve-job-lifecycle)
Your own site
<a href="https://agentmods.dev/skills/incept5/eve-skillpacks/eve-job-lifecycle"><img src="https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-job-lifecycle/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/incept5/eve-skillpacks/eve-job-lifecycle"><img src="https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-job-lifecycle.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 298 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00298
Opus 5.5 $0.00014 $0.00119
Sonnet 5.5 $0.00007 $0.00060
Haiku 4.5 $0.00003 $0.00030

Measured 2mo ago against content hash 25248e6ff5b5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

eve-job-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

eve-work/eve-job-lifecycle/SKILL.md · 38 lines

What it actually says

Eve Job Lifecycle

Use jobs as the unit of work and keep phases explicit.

Phases

  • idea -> backlog -> ready -> active -> review -> done or cancelled
  • Jobs default to ready and can be scheduled immediately.

Create jobs

  • eve job create --description "..."
  • Add details with --project, --priority, --phase, --labels, --review.
  • Create sub-jobs with eve job create --parent <job-id> --description "...".

Update and complete

  • eve job update <id> --phase <phase>
  • eve job submit <id> --summary "..."
  • eve job approve <id> or eve job reject <id> --reason "..."
  • eve job close <id> --reason "..."
  • eve job cancel <id> --reason "..."

Dependencies

  • eve job dep add <job> <blocking-job>
  • Use dependencies only for true blockers.
  • Inspect with eve job dep list <id>.

Agent control signals

  • Emit a fenced json-result block with eve.status as waiting, success, or failed.
  • Return waiting only after dependencies exist.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 38 lines · 34 tokens per session scan A 25248e6ff5b5

Subscribe to this mod's changes

eve-job-lifecycle is a skill published in the GitHub repository Incept5/eve-skillpacks (0 stars, last pushed 4mo ago), licensed MIT. It adds 34 tokens to every session and 298 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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