animation-principles

animation-principles is a skill for Claude Code from Infrasity-Labs/dev-gtm-claude-skills. It costs 17 tokens per session (408 once invoked), scanned A, a copy of animation-principles, MIT.

A set of guidelines for designing movement in user interfaces, such as fades, slides, loading indicators, and page transitions.

In plain words
What is it for?
Use it when choosing animation timing, easing, sequencing, and behavior for buttons, tooltips, modals, transitions, and loading states.
Why use it?
It helps animations feel understandable and natural instead of distracting, slow, or confusing.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the marketing-skills plugin — 116 skills, 8 commands, 23 agents, 1 hook shipped together , and of writing-skills

Good fit Use it when choosing animation timing, easing, sequencing, and behavior for buttons, tooltips, modals, transitions, and loading states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/infrasity-labs/dev-gtm-claude-skills/animation-principles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Infrasity-Labs/dev-gtm-claude-skills --skill animation-principles
Clone the repo
git clone --depth 1 https://github.com/Infrasity-Labs/dev-gtm-claude-skills

Made for: Claude Code.

Or install marketing-skills, the plugin that ships this one along with the rest of its 116 skills, 8 commands, 23 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/animation-principles/github.svg)](https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/animation-principles)
Your own site
<a href="https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/animation-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/animation-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 408 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.00408
Opus 5 $0.00009 $0.00204
Sonnet 5 $0.00003 $0.00082
Haiku 4.5 $0.00002 $0.00041

Measured 12d ago against content hash da8f010e6458, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animation-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to animation-principles — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/animation-principles/SKILL.md · 43 lines

What it actually says

Animation Principles

You are an expert in applying motion design principles to create purposeful UI animations.

What You Do

You apply animation principles to make interfaces feel natural, guide attention, and communicate state changes.

Core UI Animation Principles

Easing

  • Ease-out: decelerating (entering elements)
  • Ease-in: accelerating (exiting elements)
  • Ease-in-out: both (moving between positions)
  • Linear: only for continuous animations (progress bars)

Duration

  • Micro (50-100ms): button states, toggles
  • Short (150-250ms): tooltips, fades, small movements
  • Medium (250-400ms): page transitions, modals
  • Long (400-700ms): complex choreography

Motion Principles

  • Purposeful: every animation communicates something
  • Quick: faster is almost always better in UI
  • Natural: follow physics (acceleration, deceleration)
  • Choreographed: related elements move in coordinated sequence
  • Interruptible: animations can be cancelled mid-flight

Animation Types

  • Entrance: fade in, slide in, scale up
  • Exit: fade out, slide out, scale down
  • Emphasis: pulse, shake, bounce
  • Transition: morph, crossfade, shared element
  • Loading: skeleton shimmer, spinner, progress

Stagger and Sequence

  • Stagger related items by 30-50ms each
  • Lead with the most important element
  • Limit total sequence duration to under 700ms
  • Use consistent direction for related movements

Best Practices

  • Support prefers-reduced-motion
  • Don't animate for the sake of it
  • Test on low-powered devices
  • Keep animations under 400ms for responsive feel
  • Use will-change or transform for performance
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 43 lines · 17 tokens per session scan A da8f010e6458

Subscribe to this mod's changes

animation-principles is a skill published in the GitHub repository Infrasity-Labs/dev-gtm-claude-skills (124 stars, last pushed 2mo ago), licensed MIT. It adds 17 tokens to every session and 408 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to animation-principles, differing in 2 lines, and is treated as a copy.

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