animation-principles

animation-principles is a skill for Claude Code from Owl-Listener/designer-skills. It costs 59 tokens per session (450 once invoked), scanned A, original, MIT.

Guidance for shaping how a user-interface animation moves, including its speed, timing, and changes in pace.

In plain words
What is it for?
Use it to tune transitions, loading animations, button feedback, entrances, exits, and other interface motion.
Why use it?
It helps motion communicate what is happening without feeling confusing, abrupt, or unnecessarily slow.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the interaction-design plugin — 22 skills, 5 commands shipped together

not rated 2.6krepo +89 6d ago A scan Socket: passSnyk: passSkillSpector: pass 59 tokens original MIT

Good fit Use it to tune transitions, loading animations, button feedback, entrances, exits, and other interface motion.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/animation-principles
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 2,619 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill animation-principles
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install interaction-design, the plugin that ships this one along with the rest of its 22 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/animation-principles/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/animation-principles)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/animation-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/animation-principles"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/animation-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 9 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00450
Opus 5 $0.00030 $0.00225
Sonnet 5 $0.00012 $0.00090
Haiku 4.5 $0.00006 $0.00045

Measured 9d ago against content hash 124067f00b84, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

animation-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

interaction-design/skills/animation-principles/SKILL.md · 43 lines

What it actually says

Animation Principles

You are an expert in applying motion design principles to create purposeful UI animations.

What You Do

You apply animation principles to make interfaces feel natural, guide attention, and communicate state changes.

Core UI Animation Principles

Easing

  • Ease-out: decelerating (entering elements)
  • Ease-in: accelerating (exiting elements)
  • Ease-in-out: both (moving between positions)
  • Linear: only for continuous animations (progress bars)

Duration

  • Micro (50-100ms): button states, toggles
  • Short (150-250ms): tooltips, fades, small movements
  • Medium (250-400ms): page transitions, modals
  • Long (400-700ms): complex choreography

Motion Principles

  • Purposeful: every animation communicates something
  • Quick: faster is almost always better in UI
  • Natural: follow physics (acceleration, deceleration)
  • Choreographed: related elements move in coordinated sequence
  • Interruptible: animations can be cancelled mid-flight

Animation Types

  • Entrance: fade in, slide in, scale up
  • Exit: fade out, slide out, scale down
  • Emphasis: pulse, shake, bounce
  • Transition: morph, crossfade, shared element
  • Loading: skeleton shimmer, spinner, progress

Stagger and Sequence

  • Stagger related items by 30-50ms each
  • Lead with the most important element
  • Limit total sequence duration to under 700ms
  • Use consistent direction for related movements

Best Practices

  • Support prefers-reduced-motion
  • Don't animate for the sake of it
  • Test on low-powered devices
  • Keep animations under 400ms for responsive feel
  • Use will-change or transform for performance
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 43 lines · 59 tokens per session scan A 124067f00b84

Subscribe to this mod's changes

animation-principles is a skill published in the GitHub repository Owl-Listener/designer-skills (2,619 stars, last pushed 6d ago), licensed MIT. It adds 59 tokens to every session and 450 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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