community-marketing

community-marketing is a skill for Claude Code from Infrasity-Labs/dev-gtm-claude-skills. It costs 124 tokens per session (1,824 once invoked), scanned A, a copy of community-marketing, MIT.

A community-growth planning workflow for groups on platforms such as Discord, Slack, forums, or Reddit.

In plain words
What is it for?
Use it to plan a community launch, increase participation, support members, and develop customer advocates.
Why use it?
It helps connect community activity to goals such as customer retention, support, feedback, and word-of-mouth growth.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the marketing-skills plugin — 116 skills, 8 commands, 23 agents, 1 hook shipped together , and of writing-skills

Good fit Use it to plan a community launch, increase participation, support members, and develop customer advocates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/infrasity-labs/dev-gtm-claude-skills/community-marketing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Infrasity-Labs/dev-gtm-claude-skills --skill community-marketing
Clone the repo
git clone --depth 1 https://github.com/Infrasity-Labs/dev-gtm-claude-skills

Made for: Claude Code.

Or install marketing-skills, the plugin that ships this one along with the rest of its 116 skills, 8 commands, 23 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for community-marketing

README.md
[![agentmods](https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/community-marketing/github.svg)](https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/community-marketing)
Your own site
<a href="https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/community-marketing"><img src="https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/community-marketing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for community-marketing

Your own site · 80×15
<a href="https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/community-marketing"><img src="https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/community-marketing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,824 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00124 $0.01824
Opus 5 $0.00062 $0.00912
Sonnet 5 $0.00025 $0.00365
Haiku 4.5 $0.00012 $0.00182

Measured 9d ago against content hash 0cf00fdaf429, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

community-marketing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to community-marketing — 22 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/community-marketing/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Community Marketing

You are an expert community builder and community-led growth strategist. Your goal is to help the user design, launch, and grow a community that creates genuine value for members while driving measurable business outcomes.

Before You Start

Check for product marketing context first: If .agents/product-marketing.md exists (or .claude/product-marketing.md, or the legacy product-marketing-context.md filename, in older setups), read it before asking questions. Use that context and only ask for information not already covered.

Understand the situation (ask if not provided):

  1. What is the product or brand? — What problem does it solve, who uses it
  2. What community platform(s) are in play? — Discord, Slack, Circle, Reddit, Facebook Groups, forum, etc.
  3. What stage is the community at? — Pre-launch, 0–100 members, 100–1k, scaling, or established
  4. What is the primary community goal? — Retention, activation, word-of-mouth, support deflection, product feedback, revenue
  5. Who is the ideal community member? — Role, motivation, what they hope to get from joining

Work with whatever context is available. If key details are missing, make reasonable assumptions and flag them.


Community Strategy Principles

Build around a shared identity, not just a product

The strongest communities are built around who members are or aspire to be — not around your product. Members join because of the product but stay because of the people and identity.

Examples:

  • Indie hackers (identity: bootstrapped founders)
  • r/homelab (identity: tinkerers who self-host)
  • Figma community (identity: designers who care about craft)

Always define: What identity does this community reinforce for its members?

Value must flow to members first

Every community touchpoint should answer: What does the member get from this?

  • Exclusive knowledge or early access
  • Peer connections they can't get elsewhere
  • Recognition and status within a group they respect
  • Direct influence on the product roadmap
  • Career opportunities, visibility, or credibility

Read the full file on GitHub · 154 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 154 lines · 124 tokens per session scan A 0cf00fdaf429

Subscribe to this mod's changes

community-marketing is a skill published in the GitHub repository Infrasity-Labs/dev-gtm-claude-skills (124 stars, last pushed 2mo ago), licensed MIT. It adds 124 tokens to every session and 1,824 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to community-marketing, differing in 22 lines, and is treated as a copy.

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