stupid-games

stupid-games is a skill for Claude Code, Codex from Ingramradical235/anty-framework. It costs 78 tokens per session (1,091 once invoked), scanned A, a copy of stupid-games, MIT.

A set of checks for common startup mistakes in choosing goals, metrics, pricing, growth, and strategy. It looks for warning signs such as tracking attention instead of business progress or expanding before the business is ready.

In plain words
What is it for?
Use it while setting goals, reviewing plans, or considering a new channel or strategy. It supports questioning vanity metrics, premature scaling, weak pricing, and other listed anti-patterns.
Why use it?
It helps expose decisions that may look like progress but increase costs, hide problems, or spread the team across too many priorities.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it while setting goals, reviewing plans, or considering a new channel or strategy. It supports questioning vanity metrics, premature scaling, weak pricing, and other listed anti-patterns.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ingramradical235/anty-framework/stupid-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Ingramradical235/anty-framework --skill stupid-games
Clone the repo
git clone --depth 1 https://github.com/Ingramradical235/anty-framework

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for stupid-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/ingramradical235/anty-framework/stupid-games/github.svg)](https://agentmods.dev/skills/ingramradical235/anty-framework/stupid-games)
Your own site
<a href="https://agentmods.dev/skills/ingramradical235/anty-framework/stupid-games"><img src="https://agentmods.dev/badge/skills/ingramradical235/anty-framework/stupid-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for stupid-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/ingramradical235/anty-framework/stupid-games"><img src="https://agentmods.dev/badge/skills/ingramradical235/anty-framework/stupid-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,091 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.01091
Opus 5 $0.00039 $0.00545
Sonnet 5 $0.00016 $0.00218
Haiku 4.5 $0.00008 $0.00109

Measured 12d ago against content hash 4020d93e7a6a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

stupid-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to stupid-games — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/stupid-games/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anti-Pattern Detection ("Stupid Games" Guardian)

When to Apply

  • Continuously during all planning and review activities
  • When proposing or reviewing Actions
  • During Goal and Driver creation
  • When the founder proposes a new strategy or channel
  • Periodic scan background check

Core Framework

12 Anti-Patterns

1. Vanity Metrics

  • Detection: Goal set to downloads, signups, page views, GMV without take rate
  • Response: "This metric may not reflect real business progress. Consider [revenue/engagement metric] instead."
  • Severity: HIGH — corrupts all downstream planning

2. Premature Scaling

  • Detection: Expanding channels before CAC < CLV, or scaling before retention curve flattens
  • Response: "Fix unit economics / confirm PMF before scaling. Scaling negative margins makes the problem worse."
  • Severity: HIGH — accelerates cash burn without value

3. Sandbagging

  • Detection: Goals consistently exceeded by 200%+ with no stretch targets
  • Response: "Goals may be too conservative. Growth compounds — aim higher."
  • Severity: MEDIUM — limits growth potential

4. Metric Switching

  • Detection: KPI definition changed mid-cycle (WAU->MAU, paid->registered users)
  • Response: "Changing metric definitions mid-cycle risks self-deception. Require justification, log audit trail."
  • Severity: HIGH — enables self-deception

5. Negative Margin Scaling

  • Detection: Proposing growth Actions on channels with CAC > CLV
  • Response: "This channel loses money per customer. Fix before scaling."
  • Severity: CRITICAL — direct cash destruction

6. Dead Zone Pricing

  • Detection: Product priced ~$1,000 for fragmented SMB market
  • Response: "Distribution challenge detected. Too expensive for mass marketing, too cheap for personal sales. Consider repositioning upward or downward."
  • Severity: HIGH — structural distribution problem

7. Fundraising Over Product

  • Detection: Disproportionate Actions focused on investor outreach vs product/customer work
  • Response: "Are you optimizing for fundraising instead of product-market fit?"
  • Severity: MEDIUM — misaligned priorities

Read the full file on GitHub · 104 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 104 lines · 78 tokens per session scan A 4020d93e7a6a

Subscribe to this mod's changes

stupid-games is a skill published in the GitHub repository Ingramradical235/anty-framework (1 stars, last pushed yesterday), licensed MIT. It adds 78 tokens to every session and 1,091 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to stupid-games, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

choice-architecture

Nudge-based choice architecture for 3-option selection UI — smart default vs active choice, outcome mapping, channel factors, RECAP, operational transparency with source attribution, post-decision reinforcement, error-forgiving undo, peak-end session design, user contribution acknowledgment. Use when presenting…

VoxTechnologies/anty-framework · 72 tokens

pipeline

Cash Machine 10-step B2B sales pipeline with 3 presets, verifiable checkpoints per step, trajectory logging, bottleneck detection with utilization formula, lead qualification gate (BANT 6-criteria), pipeline velocity and stall detection (2x threshold), two-tier probability scoring, BBS tracking, end-of-quarter…

VoxTechnologies/anty-framework · 84 tokens

plan-b

Plan B framework — 6 environmental forces monitoring, pre-mortem 5-step process, scenario planning with auto-trigger points, Devil's Advocate on every proposal, 100-day gate reviews, S-curve awareness, 5 hurdles to Plan B execution, boomerang prevention. Use when preparing contingencies, monitoring environmental…

VoxTechnologies/anty-framework · 80 tokens

quest-interview

QUEST Socratic interview methodology — beginner stance, empathic neutrality, downward/upward questioning, echo questions, concept identification, permission checks, critical point pursuit, anti-pattern safeguards, resolution imbalance diagnostic, workaround discovery, painkiller vs vitamin test, locally famous test.…

VoxTechnologies/anty-framework · 74 tokens

review-engine

5-question review framework (result, execution, plan, strategy, analysis), KPI propagation monitoring with 4-layer anomaly patterns, One-Way/Two-Way Door classification, withdrawal decision protocol, and assumption provenance auditing. Use during periodic reviews, buffer zone changes, or when evaluating why results…

VoxTechnologies/anty-framework · 66 tokens

anticipatory-selling

Auto-generate 5 sales support materials for pipeline Steps 5-7 — competitive comparison table, 3-year TCO analysis, internal proposal template, objection rebuttals, phased implementation timeline. Core principle is arming the buyer to sell internally. Use when deals reach Step 5+ or when win rates at Steps 5-7 are low.

VoxTechnologies/anty-framework · 76 tokens