Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/voxtechnologies/anty-framework/stupid-gamesnpx skills add VoxTechnologies/anty-framework --skill stupid-gamesgit clone --depth 1 https://github.com/VoxTechnologies/anty-frameworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/voxtechnologies/anty-framework/stupid-games)<a href="https://agentmods.dev/skills/voxtechnologies/anty-framework/stupid-games"><img src="https://agentmods.dev/badge/skills/voxtechnologies/anty-framework/stupid-games.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.01091 |
| Opus 5 | $0.00039 | $0.00545 |
| Sonnet 5 | $0.00016 | $0.00218 |
| Haiku 4.5 | $0.00008 | $0.00109 |
Grade A, and why
stupid-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- stupid-games — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Anti-Pattern Detection ("Stupid Games" Guardian)
When to Apply
- Continuously during all planning and review activities
- When proposing or reviewing Actions
- During Goal and Driver creation
- When the founder proposes a new strategy or channel
- Periodic scan background check
Core Framework
12 Anti-Patterns
1. Vanity Metrics
- Detection: Goal set to downloads, signups, page views, GMV without take rate
- Response: "This metric may not reflect real business progress. Consider [revenue/engagement metric] instead."
- Severity: HIGH — corrupts all downstream planning
2. Premature Scaling
- Detection: Expanding channels before CAC < CLV, or scaling before retention curve flattens
- Response: "Fix unit economics / confirm PMF before scaling. Scaling negative margins makes the problem worse."
- Severity: HIGH — accelerates cash burn without value
3. Sandbagging
- Detection: Goals consistently exceeded by 200%+ with no stretch targets
- Response: "Goals may be too conservative. Growth compounds — aim higher."
- Severity: MEDIUM — limits growth potential
4. Metric Switching
- Detection: KPI definition changed mid-cycle (WAU->MAU, paid->registered users)
- Response: "Changing metric definitions mid-cycle risks self-deception. Require justification, log audit trail."
- Severity: HIGH — enables self-deception
5. Negative Margin Scaling
- Detection: Proposing growth Actions on channels with CAC > CLV
- Response: "This channel loses money per customer. Fix before scaling."
- Severity: CRITICAL — direct cash destruction
6. Dead Zone Pricing
- Detection: Product priced ~$1,000 for fragmented SMB market
- Response: "Distribution challenge detected. Too expensive for mass marketing, too cheap for personal sales. Consider repositioning upward or downward."
- Severity: HIGH — structural distribution problem
7. Fundraising Over Product
- Detection: Disproportionate Actions focused on investor outreach vs product/customer work
- Response: "Are you optimizing for fundraising instead of product-market fit?"
- Severity: MEDIUM — misaligned priorities
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 104 lines · 78 tokens per session scan A 4020d93e7a6a
stupid-games is a skill published in the GitHub repository VoxTechnologies/anty-framework (6 stars, last pushed 5mo ago), licensed MIT. It adds 78 tokens to every session and 1,091 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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