Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add irahardianto/awesome-agv --skill embedded-systemsgit clone --depth 1 https://github.com/irahardianto/awesome-agvWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/irahardianto/awesome-agv/embedded-systems)<a href="https://agentmods.dev/skills/irahardianto/awesome-agv/embedded-systems"><img src="https://agentmods.dev/badge/skills/irahardianto/awesome-agv/embedded-systems/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/irahardianto/awesome-agv/embedded-systems"><img src="https://agentmods.dev/badge/skills/irahardianto/awesome-agv/embedded-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Agent Snooping · line 79 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00671 |
| Opus 5.5 | $0.00011 | $0.00268 |
| Sonnet 5.5 | $0.00006 | $0.00134 |
| Haiku 4.5 | $0.00003 | $0.00067 |
Grade A, and why
embedded-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- embedded-systems — 86% identical, 8 lines differ
How it starts
The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Embedded Systems Principles
Guidelines for resource-constrained and real-time system development.
When to Invoke
- Developing for microcontrollers or constrained devices
- Real-time requirements (hard or soft)
- Hardware abstraction layer design
- Memory-constrained environments
Resource Constraints
Memory
- Static allocation preferred — avoid
malloc/freein real-time paths. - Stack size budgets — calculate max stack depth per task.
- Memory pools for fixed-size allocations.
- No heap fragmentation — use fixed-block allocators.
Power
- Sleep modes — enter lowest power state when idle.
- Peripheral clock gating — disable unused peripherals.
- Batch operations — reduce wake cycles.
Real-Time Patterns
Priority-Based Scheduling
- Priority inversion protection — use priority inheritance mutexes.
- Deadline monotonic — shortest deadline = highest priority.
- Avoid priority ties — every task has unique priority.
Interrupt Handling
- ISRs must be short — set flags, defer processing to task context.
- No blocking calls in ISRs — no
malloc, no mutex locks. - Volatile for shared variables between ISR and task.
Hardware Abstraction Layer (HAL)
Application Layer
├── Middleware (protocols, file systems)
├── HAL (hardware-agnostic interfaces)
└── Board Support Package (BSP — hardware-specific)
- Interface per peripheral type — GPIO, UART, SPI, I2C, Timer.
- BSP implements HAL — swap BSP to port to new hardware.
- No hardware registers in application code.
RTOS Patterns
- Tasks for concurrent activities — each with dedicated stack.
- Queues for inter-task communication — type-safe message passing.
- Semaphores for synchronization — binary for signaling, counting for resources.
- Mutexes for shared data — always with timeout to prevent deadlock.
Testing
For universal testing principles, see
.agents/rules/testing-strategy.md. Below: language-specific patterns only.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 82 lines · 28 tokens per session scan A 9400e2224403
embedded-systems is a skill published in the GitHub repository irahardianto/awesome-agv (156 stars, last pushed 11d ago), licensed MIT. It adds 28 tokens to every session and 671 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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