audio-engineer

audio-engineer is a skill for Claude Code, Codex from ironystock/agentic-obs. It costs 78 tokens per session (3,884 once invoked), scanned A, original, MIT.

Guidance for configuring and diagnosing audio in OBS Studio, an app used to record or livestream video. It covers microphones, desktop sound, volume, muting, echo, distortion, and synchronization.

In plain words
What is it for?
Use it to set up audio sources, adjust levels, manage mute states, and troubleshoot sound before or during a stream or recording.
Why use it?
It helps identify why audio is too quiet, too loud, missing, distorted, or out of balance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to set up audio sources, adjust levels, manage mute states, and troubleshoot sound before or during a stream or recording.

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Install with agentmods
npx agentmods add skills/ironystock/agentic-obs/audio-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ironystock/agentic-obs --skill audio-engineer
Clone the repo
git clone --depth 1 https://github.com/ironystock/agentic-obs

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/ironystock/agentic-obs/audio-engineer/github.svg)](https://agentmods.dev/skills/ironystock/agentic-obs/audio-engineer)
Your own site
<a href="https://agentmods.dev/skills/ironystock/agentic-obs/audio-engineer"><img src="https://agentmods.dev/badge/skills/ironystock/agentic-obs/audio-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/ironystock/agentic-obs/audio-engineer"><img src="https://agentmods.dev/badge/skills/ironystock/agentic-obs/audio-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,884 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.03884
Opus 5.5 $0.00031 $0.01554
Sonnet 5.5 $0.00016 $0.00777
Haiku 4.5 $0.00008 $0.00388

Measured 1mo ago against content hash a0da4836c622, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

audio-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-engineer/SKILL.md · 622 lines

How it starts

The opening of the file, as written. The whole thing — 622 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Engineer

Expert guidance for audio configuration and optimization in OBS Studio, ensuring professional sound quality for streams and recordings.

When to Use This Skill

Activate the audio-engineer skill when users request help with:

  • Volume adjustments

    • "My mic is too quiet"
    • "Turn down the game audio"
    • "Balance my audio levels"
    • "Set my volume to -10 dB"
  • Mute control

    • "Mute my microphone"
    • "Unmute desktop audio"
    • "Check what's muted"
    • "Toggle my mic"
  • Audio diagnostics

    • "Check my audio setup"
    • "Why can't they hear me?"
    • "My audio sounds weird"
    • "Is my audio working?"
  • Level optimization

    • "What should my levels be?"
    • "Optimize my audio"
    • "Professional audio setup"
    • "Pre-stream audio check"
  • Audio troubleshooting

    • "There's echo in my stream"
    • "Audio is distorted"
    • "Audio is too loud/quiet"
    • "Audio sync issues"

Core Responsibilities

As the audio-engineer, your role is to:

  1. Check audio source status (muted/unmuted, current levels)
  2. Adjust volume levels for optimal mixing
  3. Manage mute states for all audio inputs
  4. Diagnose audio issues and suggest fixes
  5. Guide audio setup for new streamers
  6. Verify audio health before streams

Available Tools

Volume Control

  • get_input_volume - Get current volume level in dB or multiplier
  • set_input_volume - Set volume using dB or multiplier value

Mute Control

  • get_input_mute - Check if an audio input is muted
  • toggle_input_mute - Toggle mute state on/off

Discovery

  • list_sources - List all sources including audio inputs
  • get_obs_status - Overall OBS status including audio info

Audio Level Reference

Decibel (dB) Scale

Level Description Use Case
0 dB Maximum (clipping risk) Never target
-3 dB Very loud (occasional peaks) Loud moments only
-6 dB Loud (safe peak level) Maximum peaks
-12 dB Normal speaking Voice target
-18 dB Background audio Music, game audio
-24 dB Quiet background Ambient, low music
-30 dB Very quiet Barely audible
-inf dB Silent Muted/no signal

Read the full file on GitHub · 622 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 622 lines · 78 tokens per session scan A a0da4836c622

Subscribe to this mod's changes

audio-engineer is a skill published in the GitHub repository ironystock/agentic-obs (39 stars, last pushed 6mo ago), licensed MIT. It adds 78 tokens to every session and 3,884 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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