Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add isaacsight/kernel --skill microinteractionsgit clone --depth 1 https://github.com/isaacsight/kernelWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/isaacsight/kernel/microinteractions)<a href="https://agentmods.dev/skills/isaacsight/kernel/microinteractions"><img src="https://agentmods.dev/badge/skills/isaacsight/kernel/microinteractions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/isaacsight/kernel/microinteractions"><img src="https://agentmods.dev/badge/skills/isaacsight/kernel/microinteractions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00141 | $0.03156 |
| Opus 5.5 | $0.00056 | $0.01262 |
| Sonnet 5.5 | $0.00028 | $0.00631 |
| Haiku 4.5 | $0.00014 | $0.00316 |
Grade A, and why
microinteractions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to microinteractions — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 213 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Microinteractions Framework
Design the tiny, contained product moments users touch every day -- toggles, password fields, loading indicators, pull-to-refresh, like buttons. Based on Dan Saffer's four-part structure (Trigger, Rules, Feedback, Loops & Modes), this framework turns invisible details into the polish that separates forgettable products from beloved ones.
Core Principle
The difference between a product you tolerate and a product you love is almost always in the microinteractions. A microinteraction is a contained moment built around a single use case -- changing a setting, syncing data, picking a password -- so small that users rarely think about it consciously, but they feel it. Every microinteraction follows the same four-part structure: a Trigger initiates it, Rules determine what happens, Feedback shows what is happening, and Loops & Modes define its long-term behavior.
Scoring
Goal: 10/10. Score by how many of the 8 Quick Diagnostic rows the microinteraction passes — score = round(passed / 8 × 10), then read the band:
- 9-10 = passes all 8 rows: deliberate discoverable trigger with visible states, simple predictable rules, sub-100ms feedback scaled to event significance, evolves over time, mode-free or mode-visible, learnable without help.
- 5-6 = 4-5 rows pass: it works but has a generic feel -- e.g. feedback exists but is uniform, or the trigger lacks distinct states.
- <=3 = 2 or fewer rows pass: missing feedback, invisible triggers, or hidden modes that break trust.
Always state the current score, which diagnostic rows failed, and the specific fix for each.
The Microinteraction Structure
Six areas of focus for designing world-class microinteractions. See references/case-studies.md when you want a full four-part breakdown of a real pattern -- form submission, toggle/switch, pull-to-refresh, loading states, and notifications, each from first use through edge cases.
1. Triggers
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 213 lines · 141 tokens per session scan A 6be3a21ff34d
microinteractions is a skill published in the GitHub repository isaacsight/kernel (16 stars, last pushed 1mo ago), licensed MIT. It adds 141 tokens to every session and 3,156 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to microinteractions, differing in 0 lines, and is treated as a copy.
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