Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ityes22/game-design-document/game-design-documentnpx skills add ityes22/game-design-document --skill game-design-documentgit clone --depth 1 https://github.com/ityes22/game-design-documentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ityes22/game-design-document/game-design-document)<a href="https://agentmods.dev/skills/ityes22/game-design-document/game-design-document"><img src="https://agentmods.dev/badge/skills/ityes22/game-design-document/game-design-document.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00100 | $0.06592 |
| Opus 5 | $0.00050 | $0.03296 |
| Sonnet 5 | $0.00020 | $0.01318 |
| Haiku 4.5 | $0.00010 | $0.00659 |
Grade C, and why
game-design-document scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Tells the agent never to refusehighAnti-refusal
Suppressing the ability to decline removes a core safety control; a later harmful request then succeeds.
**User has a one-line idea:** "I have an idea for a survival game." → Run Phase 1, Batch 1 only. Do not refuse. Guide them through the concept via questions. A vague idea becomes a GDD through the interview. The source is not reproduced here
A licence we could not identify
The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 431 lines · 100 tokens per session scan C 9c6c6ee3d2ee
game-design-document is a skill published in the GitHub repository ityes22/game-design-document (6 stars, last pushed 6mo ago), with no licence file. It adds 100 tokens to every session and 6,592 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it C with 1 finding (tells the agent never to refuse). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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