hyperframes-keyframes

hyperframes-keyframes is a skill for Codex from J-StaR-Films-Studios/VibeCode-Protocol-Suite. It costs 89 tokens per session (2,307 once invoked), scanned A, a copy of hyperframes-keyframes, ISC.

A guide to building animations that remain correct when a HyperFrames composition jumps directly to any point in its timeline.

In plain words
What is it for?
Use it to create timelines, keyframes, text trails, paths, masks, SVG effects, cursor demonstrations, 3D depth, and animation diagnostics.
Why use it?
It helps prevent animation state errors during seeking, previews, diagnostics, and rendering.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to create timelines, keyframes, text trails, paths, masks, SVG effects, cursor demonstrations, 3D depth, and animation diagnostics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-keyframes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add J-StaR-Films-Studios/VibeCode-Protocol-Suite --skill hyperframes-keyframes
Clone the repo
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suite

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-keyframes

README.md
[![agentmods](https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-keyframes/github.svg)](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-keyframes)
Your own site
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-keyframes"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-keyframes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-keyframes

Your own site · 80×15
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-keyframes"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-keyframes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,307 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.02307
Opus 5 $0.00044 $0.01154
Sonnet 5 $0.00018 $0.00461
Haiku 4.5 $0.00009 $0.00231

Measured 8d ago against content hash 87c5f0298ca3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

hyperframes-keyframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to hyperframes-keyframes — 71 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/.agent/skills/hyperframes/hyperframes-keyframes/SKILL.md · 238 lines

How it starts

The opening of the file, as written. The whole thing — 238 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Keyframes

Keyframes are a pose contract: visible states, continuous subject identity, seek-safe runtime, verified pixels.

Use hyperframes-animation for broad scene recipes. Use hyperframes-cli for full command docs. Use references/keyframe-patterns.md only when choosing implementation mechanisms, not visual style.

Procedure

  1. Identify the animated subject, visible states, final state, and runtime.
  2. Choose the smallest mechanism that proves the prompt. Read references/keyframe-patterns.md only if the mechanism is unclear.
  3. Author seek-safe keyframes in the declared runtime. Build synchronously and register the runtime instance.
  4. Verify with lint, validate, hyperframes keyframes, one focused --shot, and snapshots at proof times.
  5. If proof fails, fix the source keyframes and rerun the smallest failing diagnostic before rendering.

Contract

  • Name the moving subject.
  • Name the poses needed to prove the intended motion, including the final state.
  • Keyframe visible channels, not hidden helper state.
  • Preserve object identity when continuity matters.
  • Crossfade only when the intended motion is replacement or dissolve.
  • Hold readable or semantic states long enough to see.
  • Final frame is part of the animation, not cleanup.
  • Do not reset to rest unless requested.
  • Do not end on black unless requested.
  • If editing a starter scene, preserve layout, copy, assets, colors, and final state unless asked to redesign.

Runtime Rules

GSAP:

  • build synchronously at page load
  • use gsap.timeline({ paused: true })
  • register as window.__timelines[compositionId]
  • registry key must match data-composition-id
  • do not call tl.play() for render-critical motion
  • keep repeats finite

CSS keyframes:

  • finite duration and iteration count
  • deterministic delay
  • animation-fill-mode: both
  • use data-start when timing belongs to a clip

Anime.js:

  • create synchronously
  • autoplay: false
  • finite duration and loops
  • push every instance to window.__hfAnime

Read the full file on GitHub · 238 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 238 lines · 89 tokens per session scan A 87c5f0298ca3

Subscribe to this mod's changes

hyperframes-keyframes is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed today), licensed ISC. It adds 89 tokens to every session and 2,307 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to hyperframes-keyframes, differing in 71 lines, and is treated as a copy.

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