Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suitenpx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes)<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00215 | $0.02373 |
| Opus 5 | $0.00108 | $0.01187 |
| Sonnet 5 | $0.00043 | $0.00475 |
| Haiku 4.5 | $0.00021 | $0.00237 |
Grade A, and why
remotion-to-hyperframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
88% identical to remotion-to-hyperframes — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Remotion to HyperFrames
Confirm the route before you build. Use this only to port an existing Remotion (React) composition's source into HyperFrames. Authoring a new composition (even one inspired by a Remotion video) → the creation workflows /
/general-video. Out of scope (one-way, Remotion-only): no reverse export (HyperFrames → Remotion or any framework), and a non-Remotion source (After Effects, Framer Motion, plain React / CSS) has no Remotion source to translate → re-create via/general-video. Unsure, or only a passing Remotion mention? Read/hyperframesfirst.
Overview
Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.
The skill ships with a tiered test corpus (T1–T4, 4 fixtures total) that grades translations against measured SSIM thresholds. Don't translate without running the eval — a translation that "looks right" but renders 0.05 SSIM lower than the validated baseline is silently wrong.
When to use
Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:
- "port my Remotion project to HyperFrames"
- "convert this Remotion code to HyperFrames"
- "migrate from Remotion"
- "translate this Remotion comp"
- "rewrite this as HyperFrames HTML"
Do NOT use this skill when:
- (a) The user is authoring a new HyperFrames composition, even if they have or are A/B-testing a similar Remotion video.
- (b) The user mentions Remotion in passing without asking for migration.
- (c) The user shares Remotion code as reference material rather than asking for a translation.
- (d) The user asks for "the same video as my Remotion one" without explicitly asking to migrate the source — treat that as a fresh HyperFrames build.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/.gitkeep 0 B
- assets/test-corpus/.gitignore 16 B
- assets/test-corpus/run.sh 8.2 KB runs code
- assets/test-corpus/tier-1-title-card/.gitignore 128 B
- assets/test-corpus/tier-1-title-card/expected.json 1.7 KB
- assets/test-corpus/tier-1-title-card/hf-src/index.html 1.8 KB
- assets/test-corpus/tier-1-title-card/README.md 2.2 KB
- assets/test-corpus/tier-1-title-card/remotion-src/package.json 296 B
- assets/test-corpus/tier-1-title-card/remotion-src/remotion.config.ts 497 B runs code
- assets/test-corpus/tier-1-title-card/remotion-src/src/index.ts 109 B runs code
- assets/test-corpus/tier-1-title-card/remotion-src/src/Root.tsx 259 B
- assets/test-corpus/tier-1-title-card/remotion-src/src/TitleCard.tsx 773 B
- assets/test-corpus/tier-1-title-card/remotion-src/tsconfig.json 337 B
- assets/test-corpus/tier-2-multi-scene/.gitignore 215 B
- assets/test-corpus/tier-2-multi-scene/expected.json 2.0 KB
- assets/test-corpus/tier-2-multi-scene/hf-src/index.html 3.7 KB
- assets/test-corpus/tier-2-multi-scene/README.md 3.1 KB
- assets/test-corpus/tier-2-multi-scene/remotion-src/package.json 298 B
- assets/test-corpus/tier-2-multi-scene/remotion-src/remotion.config.ts 497 B runs code
- assets/test-corpus/tier-2-multi-scene/remotion-src/src/index.ts 109 B runs code
- assets/test-corpus/tier-2-multi-scene/remotion-src/src/MultiScene.tsx 2.3 KB
- assets/test-corpus/tier-2-multi-scene/remotion-src/src/Root.tsx 264 B
- assets/test-corpus/tier-2-multi-scene/remotion-src/tsconfig.json 337 B
- assets/test-corpus/tier-2-multi-scene/setup.sh 1.2 KB runs code
- assets/test-corpus/tier-3-data-driven/.gitignore 128 B
- assets/test-corpus/tier-3-data-driven/expected.json 3.4 KB
- assets/test-corpus/tier-3-data-driven/hf-src/index.html 8.9 KB
- assets/test-corpus/tier-3-data-driven/README.md 4.9 KB
- assets/test-corpus/tier-3-data-driven/remotion-src/package.json 319 B
- assets/test-corpus/tier-3-data-driven/remotion-src/remotion.config.ts 497 B runs code
- assets/test-corpus/tier-3-data-driven/remotion-src/src/components/AnimatedNumber.tsx 740 B
- assets/test-corpus/tier-3-data-driven/remotion-src/src/components/StatCard.tsx 1.4 KB
- assets/test-corpus/tier-3-data-driven/remotion-src/src/components/UnderlinedText.tsx 1.1 KB
- assets/test-corpus/tier-3-data-driven/remotion-src/src/index.ts 109 B runs code
- assets/test-corpus/tier-3-data-driven/remotion-src/src/Root.tsx 681 B
- assets/test-corpus/tier-3-data-driven/remotion-src/src/scenes/OutroScene.tsx 423 B
- assets/test-corpus/tier-3-data-driven/remotion-src/src/scenes/StatsScene.tsx 676 B
- assets/test-corpus/tier-3-data-driven/remotion-src/src/scenes/TitleScene.tsx 1.2 KB
- assets/test-corpus/tier-3-data-driven/remotion-src/src/Stargazed.tsx 970 B
- assets/test-corpus/tier-3-data-driven/remotion-src/tsconfig.json 337 B
- assets/test-corpus/tier-4-escape-hatch/cases/01-use-state.tsx 1000 B
- assets/test-corpus/tier-4-escape-hatch/cases/02-use-effect-deps.tsx 954 B
- assets/test-corpus/tier-4-escape-hatch/cases/03-async-metadata.tsx 1.1 KB
- assets/test-corpus/tier-4-escape-hatch/cases/04-third-party-react.tsx 1.2 KB
- assets/test-corpus/tier-4-escape-hatch/cases/05-lambda-config.tsx 1.4 KB
- assets/test-corpus/tier-4-escape-hatch/cases/06-warnings-only.tsx 1.4 KB
- assets/test-corpus/tier-4-escape-hatch/cases/07-custom-hook.tsx 1.1 KB
- assets/test-corpus/tier-4-escape-hatch/cases/08-mixed.tsx 1.1 KB
- assets/test-corpus/tier-4-escape-hatch/expected.json 2.7 KB
- assets/test-corpus/tier-4-escape-hatch/README.md 2.8 KB
- assets/test-corpus/tier-4-escape-hatch/validate.sh 3.5 KB runs code
- references/api-map.md 12 KB
- references/escape-hatch.md 5.3 KB
- references/eval.md 5.5 KB
- references/fonts.md 3.2 KB
- references/limitations.md 4.7 KB
- references/lottie.md 4.2 KB
- references/media.md 3.8 KB
- references/parameters.md 4.5 KB
- references/sequencing.md 5.0 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 128 lines · 215 tokens per session scan A 6cf906c4491b
remotion-to-hyperframes is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed 5d ago), licensed ISC. It adds 215 tokens to every session and 2,373 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to remotion-to-hyperframes, differing in 6 lines, and is treated as a copy.
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