remotion-to-hyperframes

remotion-to-hyperframes is a skill for Claude Code, Codex from J-StaR-Films-Studios/VibeCode-Protocol-Suite. It costs 215 tokens per session (2,373 once invoked), scanned A, a copy of remotion-to-hyperframes, ISC.

A conversion workflow for moving an existing Remotion composition into HyperFrames HTML. Remotion is a React-based tool for creating videos with code.

In plain words
What is it for?
Use it only when migrating, translating, or porting an existing Remotion source to HyperFrames.
Why use it?
It helps reuse a composition built with Remotion in a different HTML-based video format instead of rebuilding it from scratch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is cd ../hf-src && npx hyperframes render --skill=remotion-to-hyperframes --output ../hf.mp4.

Good fit Use it only when migrating, translating, or porting an existing Remotion source to HyperFrames.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suite
agentmods
npx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion-to-hyperframes

README.md
[![agentmods](https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes/github.svg)](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes)
Your own site
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for remotion-to-hyperframes

Your own site · 80×15
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/remotion-to-hyperframes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 215 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,373 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00215 $0.02373
Opus 5 $0.00108 $0.01187
Sonnet 5 $0.00043 $0.00475
Haiku 4.5 $0.00021 $0.00237

Measured 6d ago against content hash 6cf906c4491b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

remotion-to-hyperframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 9 executable files (assets/test-corpus/run.sh, assets/test-corpus/tier-1-title-card/remotion-src/remotion.config.ts, assets/test-corpus/tier-1-title-card/remotion-src/src/index.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to remotion-to-hyperframes — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/.agent/skills/hyperframes/remotion-to-hyperframes/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remotion to HyperFrames

Confirm the route before you build. Use this only to port an existing Remotion (React) composition's source into HyperFrames. Authoring a new composition (even one inspired by a Remotion video) → the creation workflows / /general-video. Out of scope (one-way, Remotion-only): no reverse export (HyperFrames → Remotion or any framework), and a non-Remotion source (After Effects, Framer Motion, plain React / CSS) has no Remotion source to translate → re-create via /general-video. Unsure, or only a passing Remotion mention? Read /hyperframes first.

Overview

Translate Remotion (React-based) video compositions into HyperFrames (HTML + GSAP) compositions. Most Remotion idioms have direct HyperFrames equivalents — the translation is mechanical for ~80% of typical compositions. This skill encodes the mapping and guards against the lossy 20% by refusing to translate patterns that don't fit HF's seek-driven model and recommending the runtime interop pattern from PR #214 instead.

The skill ships with a tiered test corpus (T1–T4, 4 fixtures total) that grades translations against measured SSIM thresholds. Don't translate without running the eval — a translation that "looks right" but renders 0.05 SSIM lower than the validated baseline is silently wrong.

When to use

Use this skill ONLY when the user explicitly asks to migrate from Remotion. Example trigger phrases:

  • "port my Remotion project to HyperFrames"
  • "convert this Remotion code to HyperFrames"
  • "migrate from Remotion"
  • "translate this Remotion comp"
  • "rewrite this as HyperFrames HTML"

Do NOT use this skill when:

  • (a) The user is authoring a new HyperFrames composition, even if they have or are A/B-testing a similar Remotion video.
  • (b) The user mentions Remotion in passing without asking for migration.
  • (c) The user shares Remotion code as reference material rather than asking for a translation.
  • (d) The user asks for "the same video as my Remotion one" without explicitly asking to migrate the source — treat that as a fresh HyperFrames build.

Read the full file on GitHub · 128 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 128 lines · 215 tokens per session scan A 6cf906c4491b

Subscribe to this mod's changes

remotion-to-hyperframes is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed 5d ago), licensed ISC. It adds 215 tokens to every session and 2,373 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to remotion-to-hyperframes, differing in 6 lines, and is treated as a copy.

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