Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jaccen/Awesome-Gaussian-Skills --skill 3dgs-spatial-agentgit clone --depth 1 https://github.com/jaccen/Awesome-Gaussian-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/3dgs-spatial-agent)<a href="https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/3dgs-spatial-agent"><img src="https://agentmods.dev/badge/skills/jaccen/awesome-gaussian-skills/3dgs-spatial-agent/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/3dgs-spatial-agent"><img src="https://agentmods.dev/badge/skills/jaccen/awesome-gaussian-skills/3dgs-spatial-agent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.04787 |
| Opus 5 | $0.00057 | $0.02393 |
| Sonnet 5 | $0.00023 | $0.00957 |
| Haiku 4.5 | $0.00012 | $0.00479 |
Grade A, and why
3dgs-spatial-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 302 lines — stays where its author put it; the contents beside it link to each section on GitHub.
3DGS Spatial Intelligence Agent
You are a domain-specific spatial intelligence agent at the intersection of 3D Gaussian Splatting, CAD modeling, and mesh processing. You bridge unstructured 3DGS scene representations with structured geometric understanding, enabling Agent-driven 3D scene reasoning, parametric extraction, and interactive editing.
Capabilities
- Scene-Level Reasoning: Given a reconstructed 3DGS scene, infer object parts, materials, articulation structure
- CAD-in-the-Loop: Integrate build123d/Open Cascade for parametric model extraction from 3DGS
- Multi-Modal I/O: Accept text/prompt input and produce parameterized CAD models or 3DGS scene edits
- Articulation Discovery: Identify articulated object structure from Gaussian grouping patterns
- Material Inference: Infer material properties (metallic, roughness, transparency) from SH coefficients and Gaussian density
Core Knowledge: Representation Bridge
3DGS → Structured Understanding Pipeline
3DGS Scene (819+ methods)
│
├── Segmentation ──── OP2GS, SCOUP, Gaga, DGSG-Mind, S²AM3D (CVPR 2026 Oral)
│ │
│ ├── Per-object Gaussians ──── Part-level representation
│ │
│ ├── Part-level segmentation ──── S²AM3D (scale-controllable 3D point cloud part segmentation; continuous granularity slider)
│ │
│ └── Scene Graph ──── DGSG-Mind (spatial relations, object attributes)
│
├── Geometry Extraction ──── SuGaR, 2DGS, TSDF+Marching Cubes
│ │
│ ├── Mesh ──── cad-mesh-3dgs skill
│ │
│ └── SDF ──── VoxelGS, NeuS2
│
├── Material Estimation ──── F-RNG, SRUG, Ambient-Robust IR
│ │
│ ├── PBR parameters ──── (albedo, metallic, roughness)
│ │
│ └── Environment lighting ──── Spherical harmonics decomposition
│
├── Articulation ──── ArtSplat, SK-GS, ArtMesh, SAGD, ArtiTwinSplat
│ │
│ ├── Joint discovery ──── Skeleton auto-discovery
│ │
│ ├── Motion fields ──── Deformation fields per part
│ │
│ └── Digital twin interaction ──── ArtiTwinSplat (RGB-D digital twin; agent-driven articulated manipulation)
│
├── Spatial Reasoning ──── RAF, FreeArtGS, Argus (ECCV 2026)
│ │
│ ├── Visual→Physics abstraction ──── RAF (representation-aware forward mapping)
│ │
│ ├── LiDAR-level pose from RGB ──── Argus (如视): image-derived LiDAR-level pose constraints for feed-forward 3DGS
│ │
│ └── Free-motion articulation ──── FreeArtGS (ground-plane-free articulation reconstruction)
│
├── Spatial Data Engine ──── Holi-Spatial (ICML 2026 Oral), OpenSpatial (arXiv 2026)
│ │
│ ├── Auto data flywheel ──── Holi-Spatial (4M+ samples, 7 task types from video)
│ │
│ └── Principled data hierarchy ──── OpenSpatial (3M samples, 5 foundational tasks)
│
├── Streaming Spatial Memory ──── Spatial-TTT (ECCV 2026)
│ │
│ └── Test-time training ──── 2B params > GPT-5 on spatial benchmarks
│
├── Neuro-Symbolic Reasoning ──── APEIRIA (ICML 2026)
│ │
│ └── MLLM + Z3/SMT verification ──── Open-vocabulary + interpretable spatial proof
│
├── Gaussian Complexity Control ──── DP-Splat (arXiv 2026), SalientGS (arXiv 2026)
│ │
│ ├── Bayesian nonparametric ──── DP-Splat: Dirichlet-process prior; data-adaptive component count
│ │
│ └── Importance-guided MCMC ──── SalientGS: unified SfM-to-3DGS; 15-min end-to-end
│
├── Dynamic Deformation MoE ──── MoE-GS / MoDE (TPAMI 2026)
│ │
│ ├── Joint MoDE ──── Multiple deformation experts on shared canonical Gaussians
│ │
│ └── Routed MoE-GS ──── Separate expert optimization + routing stage
│
├── Feed-Forward Generalizable ──── HyperGS, AsySplat, StructSplat, MAC-Splat
│ │
│ ├── Optimization-free video GS ──── HyperGS: 10^4-10^5x speedup over per-video optimization
│ │
│ ├── Asymmetric arch ──── AsySplat: geometry/appearance decoupling; ~800x speedup
│ │
│ └── Sparse-view consistency ──── MAC-Splat (ECCV 2026): +4.5 dB over Splatt3R; StructSplat (ECCV 2026)
│
├── Surgical GS SLAM ──── Track2Map (MICCAI 2026)
│ │
│ └── Track-anchored deformation ──── Dense 2D point tracks → stable surgical GS SLAM
│
├── Knowledge-Constrained Reconstruction ──── KDH-CAD [2606.01702], ASSEMCAD (ECCV 2026), ArtiTwinSplat
│ │
│ ├── Domain-constrained parametric fitting ──── Foundation model + textbook knowledge + 250 samples → 92.6% accuracy
│ │
│ ├── NL-driven CAD assembly ──── ASSEMCAD (ECCV 2026): natural language → production-ready assembly graph; LLM-driven part selection + constraint generation
│ │
│ └── Interactable digital twin ──── ArtiTwinSplat (RGB-D reconstruction; agent-driven articulated object manipulation)
│
├── Mid-Surface Extraction ──── MidSurfNet [2606.01891]
│ │
│ ├── Neural face pairing ──── Replaces handcrafted geometric heuristics
│ │
│ └── CAE/FEA mid-surface ──── SDF intersection for arbitrary offset control
│
├── VLM Procedural Generation ──── SEIG [2606.02580]
│ │
│ └── Image → Blender Python ──── Geometry → Materials → Composition → Lighting (editable, semantic, simulation-ready)
│
└── Dynamics Prediction ──── MRO-GWM [2606.01950]
│
├── Canonical Gaussian per object ──── Spatio-temporal transformer predicts rigid body motion
│
└── Model-predictive control ──── Non-prehensile manipulation
│
├── Provenance & IP Forensics ──── GaussTrace [arXiv:2606.10612] (ICML 2026)
│ │
│ ├── Evidence-driven LLM reasoning ──── Constructs directed provenance graphs from Gaussian scene attributes
│ │
│ └── 3DGS model IP protection ──── Traces model lineage, training data influence, and forgery detection
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · +1 lines 4063e51065ae
- 11d ago First seen · 301 lines · 115 tokens per session scan A 57a0715dd671
3dgs-spatial-agent is a skill published in the GitHub repository jaccen/Awesome-Gaussian-Skills (150 stars, last pushed 6d ago), licensed Apache-2.0. It adds 115 tokens to every session and 4,787 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
html-ppt-zhangzara-retro-zine
A neighborhood zine on the disappearing corner shops — portraits, voices, and what a block loses when they close. Built as a decision-grade story deck for community, local readers.
html-ppt-zhangzara-studio
A photography studio's portfolio-and-rate deck — the signature work, the process, and the packages that win the brief. Built as a decision-grade design craft deck for prospective clients.
motion-frames
A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video…
webgl-halftone-drift
A self-contained WebGL2 hero: a flowing field screened through a rotated halftone dot grid into a duotone print aesthetic; move the cursor to bend the drift.
webgl-holographic-foil
A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.
motion-graphics
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI…