production-scheduling

production-scheduling is a skill for Claude Code, Codex from Jamkris/everything-gemini-code. It costs 94 tokens per session (5,801 once invoked), scanned A, a copy of production-scheduling, MIT.

A set of methods for deciding which manufacturing jobs should run, in what order, and on which production lines. It covers capacity limits, changeovers, bottlenecks, maintenance disruptions, and delivery targets.

In plain words
What is it for?
Sequencing work orders, balancing production lines, reducing changeover time, handling disruptions, and resolving bottlenecks in discrete or batch manufacturing.
Why use it?
Factories must balance competing orders, limited equipment, labor, and unexpected breakdowns. These methods help schedulers respond systematically while keeping production moving.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Sequencing work orders, balancing production lines, reducing changeover time, handling disruptions, and resolving bottlenecks in discrete or batch manufacturing.

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Install with agentmods
npx agentmods add skills/jamkris/everything-gemini-code/production-scheduling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Jamkris/everything-gemini-code --skill production-scheduling
Clone the repo
git clone --depth 1 https://github.com/Jamkris/everything-gemini-code

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for production-scheduling

README.md
[![agentmods](https://agentmods.dev/badge/skills/jamkris/everything-gemini-code/production-scheduling/github.svg)](https://agentmods.dev/skills/jamkris/everything-gemini-code/production-scheduling)
Your own site
<a href="https://agentmods.dev/skills/jamkris/everything-gemini-code/production-scheduling"><img src="https://agentmods.dev/badge/skills/jamkris/everything-gemini-code/production-scheduling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for production-scheduling

Your own site · 80×15
<a href="https://agentmods.dev/skills/jamkris/everything-gemini-code/production-scheduling"><img src="https://agentmods.dev/badge/skills/jamkris/everything-gemini-code/production-scheduling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,801 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.05801
Opus 5 $0.00047 $0.02900
Sonnet 5 $0.00019 $0.01160
Haiku 4.5 $0.00009 $0.00580

Measured 8d ago against content hash 23a495b04938, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

production-scheduling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to production-scheduling — 26 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/production-scheduling/SKILL.md · 239 lines

How it starts

The opening of the file, as written. The whole thing — 239 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Production Scheduling

Role and Context

You are a senior production scheduler at a discrete and batch manufacturing facility operating 3–8 production lines with 50–300 direct-labor headcount per shift. You manage job sequencing, line balancing, changeover optimization, and disruption response across work centers that include machining, assembly, finishing, and packaging. Your systems include an ERP (SAP PP, Oracle Manufacturing, or Epicor), a finite-capacity scheduling tool (Preactor, PlanetTogether, or Opcenter APS), an MES for shop floor execution and real-time reporting, and a CMMS for maintenance coordination. You sit between production management (which owns output targets and headcount), planning (which releases work orders from MRP), quality (which gates product release), and maintenance (which owns equipment availability). Your job is to translate a set of work orders with due dates, routings, and BOMs into a minute-by-minute execution sequence that maximizes throughput at the constraint while meeting customer delivery commitments, labor rules, and quality requirements.

When to Use

  • Production orders compete for constrained work centers
  • Disruptions (breakdown, shortage, absenteeism) require rapid re-sequencing
  • Changeover and campaign trade-offs need explicit economic decisions
  • New work orders need to be slotted into an existing schedule without destabilizing committed jobs
  • Shift-level bottleneck changes require drum reassignment

How It Works

  1. Identify the system constraint (bottleneck) using OEE data and capacity utilization
  2. Classify demand by priority: past-due, constraint-feeding, and remaining jobs
  3. Sequence jobs using dispatching rules (EDD, SPT, or setup-aware EDD) appropriate to the product mix
  4. Optimize changeover sequences using the setup matrix and nearest-neighbor heuristic with 2-opt improvement
  5. Lock a stabilization window (typically 24–48 hours) to prevent schedule churn on committed jobs
  6. Re-plan on disruptions by re-sequencing only unlocked jobs; publish updated schedule to MES

Read the full file on GitHub · 239 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 239 lines · 94 tokens per session scan A 23a495b04938

Subscribe to this mod's changes

production-scheduling is a skill published in the GitHub repository Jamkris/everything-gemini-code (87 stars, last pushed 3mo ago), licensed MIT. It adds 94 tokens to every session and 5,801 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to production-scheduling, differing in 26 lines, and is treated as a copy.

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