mps-aspect-behavior

mps-aspect-behavior is a skill for Claude Code, Codex from JetBrains/MPS. It costs 135 tokens per session (2,439 once invoked), scanned A, original, Apache-2.0.

Rules for the MPS behavior aspect, where methods and constructors are attached to language concepts. A concept is a user-defined kind of node in an MPS language model.

In plain words
What is it for?
It helps add normal, virtual, abstract, static, and interface methods, define constructors, and call inherited or overridden behavior.
Why use it?
It prevents mistakes with constructors, inheritance, method overriding, virtual dispatch, and calls between MPS language aspects.

Skill for Claude CodeCodex

About the project

JetBrains MPS is a development environment for creating domain-specific languages, which are programming languages designed for a particular field or task. It provides editors with features such as completion, semantic checks, and type checking, and can generate code in languages including Java and XML.

JetBrains/MPS · 1,658 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jetbrains/mps/mps-aspect-behavior
Any agent
npx skills add JetBrains/MPS --skill mps-aspect-behavior
Clone the repo
git clone --depth 1 https://github.com/JetBrains/MPS

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mps-aspect-behavior

README.md
[![agentmods](https://agentmods.dev/badge/skills/jetbrains/mps/mps-aspect-behavior.svg)](https://agentmods.dev/skills/jetbrains/mps/mps-aspect-behavior)
Your own site
<a href="https://agentmods.dev/skills/jetbrains/mps/mps-aspect-behavior"><img src="https://agentmods.dev/badge/skills/jetbrains/mps/mps-aspect-behavior.svg" alt="Measured on agentmods" height="20"></a>
Per session 135 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,439 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00135 $0.02439
Opus 5 $0.00068 $0.01220
Sonnet 5 $0.00027 $0.00488
Haiku 4.5 $0.00014 $0.00244

Measured 5d ago against content hash 652db9881396, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

mps-aspect-behavior scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/mps-aspect-behavior/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MPS Behavior Aspect

The behavior aspect attaches methods and a constructor to a concept, much like adding methods to a Java class. Bodies are written in BaseLanguage + smodel and are callable from any other aspect (editor, constraints, typesystem, generator, intentions, plugin) via node.methodName(...). Lives in <lang>/languageModels/behavior.mps, language jetbrains.mps.lang.behavior.

Critical Directives

  • One ConceptBehavior root per concept. The constructor child is mandatory (an empty body is fine).
  • Constructors run before the node is attached to the model. parent, ancestors, and all children/descendants evaluate to null. Constructors can only set own property/reference defaults and add mandatory children — use a NodeFactory (actions aspect) for anything that needs the parent/model context.
  • Quotations (<C()>) bypass behavior constructors. Use new node<C>() or add new initialized C when you need the constructor to fire.
  • Constructors are not inherited — each concept has at most one, and they do not chain (no super()). MPS runs each ancestor's constructor in ancestor-first order independently.
  • An overriding method must match the signature of the supertype/interface method exactly. When implementing an interface method (e.g. ScopeProvider.getScope), set overriddenMethod on the new method to the interface declaration — MPS uses it for dispatch and signature validation.
  • Behavior calls on a null node do not NPE — MPS returns null for reference/String returns and the default for primitives. Still handle the null return for reference types.
  • Hoist shared methods to an abstract super-concept rather than duplicating per-sub-concept ConceptBehavior roots — virtual dispatch covers all non-abstract sub-concepts. (See references/inheritance-and-dispatch.md.)
  • Methods are non-virtual by default: all modifier booleans (isVirtual, isAbstract, isStatic, isFinal) default to false. Only virtual methods can be overridden; mark a method virtual up front if sub-concepts may ever need to specialise it.
  • When the same piece of node-handling logic repeats across several places or several aspects of one concept (editor, constraints, typesystem, generator, intentions, textgen), extract it into a behavior method and call it everywhere via node.m(...) — this de-duplication is the behavior aspect's primary purpose. Pick the modifier with the table below.
  • Edit behavior models through MPS MCP tools (mps_mcp_insert_root_node_from_json, mps_mcp_update_node, mps_mcp_parse_java_and_insert). Do not hand-edit .mps files.
  • For MPS-typed return types (sequence<node<X>>, list<node<X>>), mps_mcp_parse_java_and_insert produces Java List<SNode> — replace returnType afterwards with the correct MPS blueprint (see mps-model-manipulation/references/variable-declarations.md).
  • After edits run mps_mcp_check_root_node_problems and rebuild the language.

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 71 lines · 135 tokens per session scan A 652db9881396

Subscribe to this mod's changes

mps-aspect-behavior is a skill published in the GitHub repository JetBrains/MPS (1,658 stars, last pushed today), licensed Apache-2.0. It adds 135 tokens to every session and 2,439 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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