游戏方案规划

游戏方案规划 is a skill for Claude Code, Codex from jianchen08/Agent-os-open. It costs 44 tokens per session (2,253 once invoked), scanned A, original, Apache-2.0.

A planning skill for game projects. It helps structure a game design document, which describes the game's vision, mechanics, levels, systems, numbers, target platform, audience, and business model.

In plain words
What is it for?
Planning prototypes, core gameplay loops, levels, progression numbers, game systems, competitor research, and the path from prototype to a fuller game.
Why use it?
It helps turn a game idea into a concrete plan and exposes important questions about players, gameplay, competitors, feasibility, and development stages.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jianchen08/agent-os-open/skill-solution-game
Any agent
npx skills add jianchen08/Agent-os-open --skill skill-solution-game
Clone the repo
git clone --depth 1 https://github.com/jianchen08/Agent-os-open

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 游戏方案规划

README.md
[![agentmods](https://agentmods.dev/badge/skills/jianchen08/agent-os-open/skill-solution-game.svg)](https://agentmods.dev/skills/jianchen08/agent-os-open/skill-solution-game)
Your own site
<a href="https://agentmods.dev/skills/jianchen08/agent-os-open/skill-solution-game"><img src="https://agentmods.dev/badge/skills/jianchen08/agent-os-open/skill-solution-game.svg" alt="Measured on agentmods" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,253 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.02253
Opus 5 $0.00022 $0.01126
Sonnet 5 $0.00009 $0.00451
Haiku 4.5 $0.00004 $0.00225

Measured yesterday against content hash 1bb261bcb671, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

游戏方案规划 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/skill-solution-game/SKILL.md · 164 lines

How it starts

The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.

游戏方案规划

本技能是流程指引,不是逐条打勾清单:按场景判断使用,遇不适用情况保持裁量,不机械执行。

描述

游戏设计类项目的方案规划技能。提供游戏设计文档(Game Design Document)、数值体系、关卡结构、系统交互等游戏特有要素的方案设计指导。替代统一模板中的通用章节,按游戏设计的专业维度组织方案内容。

适用场景

  • 游戏设计项目的方案规划阶段
  • 游戏设计文档(GDD)的初步方案产出
  • 数值策划/关卡策划/系统策划的方案设计

方案内容框架

一、游戏愿景与定位

明确游戏的核心定位:

维度 说明
游戏类型 RPG/ACT/AVG/SLG/休闲/放置/卡牌等,以及混合类型
核心体验 一句话描述玩家核心体验("让玩家感受到...")
目标用户 玩家画像(年龄/偏好/游戏习惯/付费习惯)
平台 端游/手游/网页/主机/多平台
风格定位 美术风格、音乐风格、叙事风格
对标产品 参考竞品、差异化方向
商业模型 付费/免费/内购/订阅/广告

二、核心玩法设计

游戏的核心玩法和循环机制:

维度 说明
核心循环 玩家的基本行为循环(如:探索→战斗→收集→成长→探索)
游戏机制 核心机制列表,每个机制的触发条件和结果
操作方式 输入方式(触屏/键鼠/手柄)、交互模式
反馈系统 视觉/听觉/数值反馈设计原则
难度曲线 从新手到精通的难度增长设计

核心玩法设计原则

  1. 易学难精:入门门槛低,深度足够
  2. 反馈即时:每个操作都有明确反馈
  3. 节奏感:张弛有度,避免持续高强度或持续平淡
  4. 策略深度:玩家有做选择和优化的空间

三、数值体系

游戏的数值设计是游戏策划的核心:

维度 说明 设计要点
属性系统 角色/物品/怪物的属性定义 属性间的克制关系、边际收益递减
成长曲线 玩家/角色的数值成长轨迹 平滑成长 vs 阶梯式突破
经济系统 货币体系、产出/消耗循环 防止通货膨胀、付费点设计
战斗公式 伤害计算/命中判定等关键公式 简单可预期、有策略变量
概率设计 抽卡/掉落/暴击等随机机制 保底机制、伪随机分布
平衡性 PvP/PvE平衡、职业/流派平衡 动态平衡、版本调整策略

数值设计原则

  1. 可感知:数值变化让玩家有明确的感受
  2. 可预期:玩家能大致预判数值变化带来的影响
  3. 可优化:给玩家留出数值优化的策略空间
  4. 可控制:运营可调节,有热更新/热修复的机制

四、系统设计

游戏各系统的功能定义和交互关系:

系统 核心功能 与其他系统交互 解锁条件
战斗系统 战斗流程、技能释放、AI行为 依赖属性系统、装备系统 初始可用
成长系统 升级、突破、技能树 消耗经济系统资源 初始可用
社交系统 好友、组队、公会、聊天 影响战斗(组队)、经济(交易) 等级解锁
养成系统 装备/宠物/角色的收集和培养 消耗经济、影响数值 逐步解锁
活动系统 限时活动、日常/周常任务 产出资源、控制节奏 等级解锁

系统交互图参考

经济系统 ←→ 养成系统 ←→ 战斗系统
   ↑                     ↓
   |←—→ 社交系统 ←—→ 成长系统

五、关卡与内容设计

维度 说明
关卡结构 章节/关卡/地图的层级关系
关卡目标 每个关卡的核心目标和玩法要素
场景设计 场景布局、障碍物、交互物、收集品
怪物配置 怪物类型、数量和AI行为模式
难度梯度 关卡间的难度递进策略
随机要素 地图随机生成/怪物随机配置/掉落随机
隐藏内容 彩蛋、隐藏关卡、收集要素

Read the full file on GitHub · 164 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +6 lines 1bb261bcb671
  2. 6d ago First seen · 158 lines · 44 tokens per session scan A ef538ccd9e50

Subscribe to this mod's changes

游戏方案规划 is a skill published in the GitHub repository jianchen08/Agent-os-open (5 stars, last pushed yesterday), licensed Apache-2.0. It adds 44 tokens to every session and 2,253 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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