find-shortest-path

find-shortest-path is a skill for Claude Code from jimmc414/claude-code-plugin-marketplace. It costs 37 tokens per session (676 once invoked), scanned A, original, MIT.

A guide for finding the cheapest or shortest route through connected states, such as locations in a map or positions in a puzzle. It uses A* search, an algorithm that prioritises paths that look most likely to reach the goal efficiently.

In plain words
What is it for?
Use it for maze solving, route planning, game movement, graph search, and puzzles with a defined destination.
Why use it?
It provides a reusable way to model the starting point, possible moves, costs, goal, and optional distance estimate instead of mixing those decisions into one algorithm.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the norvig-patterns plugin — 54 skills shipped together

Good fit Use it for maze solving, route planning, game movement, graph search, and puzzles with a defined destination.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jimmc414/claude-code-plugin-marketplace/find-shortest-path
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jimmc414/claude-code-plugin-marketplace --skill find-shortest-path
Clone the repo
git clone --depth 1 https://github.com/jimmc414/claude-code-plugin-marketplace

Made for: Claude Code.

Or install norvig-patterns, the plugin that ships this one along with the rest of its 54 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-shortest-path

README.md
[![agentmods](https://agentmods.dev/badge/skills/jimmc414/claude-code-plugin-marketplace/find-shortest-path/github.svg)](https://agentmods.dev/skills/jimmc414/claude-code-plugin-marketplace/find-shortest-path)
Your own site
<a href="https://agentmods.dev/skills/jimmc414/claude-code-plugin-marketplace/find-shortest-path"><img src="https://agentmods.dev/badge/skills/jimmc414/claude-code-plugin-marketplace/find-shortest-path/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for find-shortest-path

Your own site · 80×15
<a href="https://agentmods.dev/skills/jimmc414/claude-code-plugin-marketplace/find-shortest-path"><img src="https://agentmods.dev/badge/skills/jimmc414/claude-code-plugin-marketplace/find-shortest-path.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 676 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00676
Opus 5 $0.00018 $0.00338
Sonnet 5 $0.00007 $0.00135
Haiku 4.5 $0.00004 $0.00068

Measured 10d ago against content hash 0ce9de242a1c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

find-shortest-path scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/norvig-patterns/skills/find-shortest-path/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

find-shortest-path

When to Use

  • Finding shortest/optimal path between two points
  • Maze solving
  • Game AI movement
  • Route planning and navigation
  • Graph traversal (BFS, DFS, A*)
  • State-space search problems
  • Puzzle solving (15-puzzle, Rubik's cube)

When NOT to Use

  • Simple iteration over all nodes (just use a loop)
  • When there's no clear goal state
  • Infinite graphs without good heuristics

The Pattern

Use A* search with a problem abstraction that separates:

  • State representation
  • Goal testing
  • Action generation
  • Cost function
  • Heuristic (optional, for A*)
from heapq import heappush, heappop

def astar_search(problem, h=lambda n: 0):
    """A* search: expand nodes with minimum f(n) = g(n) + h(n)."""
    start = problem.initial
    frontier = [(h(start), 0, start, [])]  # (f, g, state, path)
    reached = {start: 0}

    while frontier:
        f, g, state, path = heappop(frontier)

        if problem.is_goal(state):
            return path + [state]

        for action, next_state, cost in problem.actions(state):
            new_g = g + cost
            if next_state not in reached or new_g < reached[next_state]:
                reached[next_state] = new_g
                new_f = new_g + h(next_state)
                heappush(frontier, (new_f, new_g, next_state, path + [state]))

    return None  # No path found

Example (from pytudes AdventUtils.ipynb)

class GridProblem:
    """Find shortest path on a grid."""
    def __init__(self, grid, start, goal):
        self.grid, self.initial, self.goal = grid, start, goal

    def is_goal(self, state):
        return state == self.goal

    def actions(self, state):
        """Yield (action, next_state, cost) tuples."""
        for neighbor in self.grid.neighbors(state):
            yield (neighbor, neighbor, 1)

    def h(self, state):
        """Manhattan distance heuristic."""
        return abs(state[0] - self.goal[0]) + abs(state[1] - self.goal[1])

# Usage
problem = GridProblem(grid, start=(0, 0), goal=(10, 10))
path = astar_search(problem, h=problem.h)

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 87 lines · 37 tokens per session scan A 0ce9de242a1c

Subscribe to this mod's changes

find-shortest-path is a skill published in the GitHub repository jimmc414/claude-code-plugin-marketplace (4 stars, last pushed yesterday), licensed MIT. It adds 37 tokens to every session and 676 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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