writing-for-interfaces

writing-for-interfaces is a skill for Claude Code from JordanCoin/ios-skills-collection. It costs 170 tokens per session (3,107 once invoked), scanned A, original, no licence file.

Writing guidance for text shown inside software products, such as buttons, error messages, screens, and command-line output.

In plain words
What is it for?
Writing, rewriting, reviewing, and improving user-facing text across product screens, flows, and CLI messages.
Why use it?
It helps make interface wording clearer and more useful to people using the product.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ios-skills plugin — 198 skills, 2 hooks shipped together

Good fit Writing, rewriting, reviewing, and improving user-facing text across product screens, flows, and CLI messages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jordancoin/ios-skills-collection/andrewgleave-writing-for-interfaces
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add JordanCoin/ios-skills-collection --skill andrewgleave-writing-for-interfaces
Clone the repo
git clone --depth 1 https://github.com/JordanCoin/ios-skills-collection

Made for: Claude Code.

Or install ios-skills, the plugin that ships this one along with the rest of its 198 skills, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for writing-for-interfaces

README.md
[![agentmods](https://agentmods.dev/badge/skills/jordancoin/ios-skills-collection/andrewgleave-writing-for-interfaces/github.svg)](https://agentmods.dev/skills/jordancoin/ios-skills-collection/andrewgleave-writing-for-interfaces)
Your own site
<a href="https://agentmods.dev/skills/jordancoin/ios-skills-collection/andrewgleave-writing-for-interfaces"><img src="https://agentmods.dev/badge/skills/jordancoin/ios-skills-collection/andrewgleave-writing-for-interfaces/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for writing-for-interfaces

Your own site · 80×15
<a href="https://agentmods.dev/skills/jordancoin/ios-skills-collection/andrewgleave-writing-for-interfaces"><img src="https://agentmods.dev/badge/skills/jordancoin/ios-skills-collection/andrewgleave-writing-for-interfaces.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 170 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,107 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00170 $0.03107
Opus 5 $0.00085 $0.01554
Sonnet 5 $0.00034 $0.00621
Haiku 4.5 $0.00017 $0.00311

Measured 12d ago against content hash 64ee4491be4d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

writing-for-interfaces scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/andrewgleave--writing-for-interfaces/SKILL.md · 299 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 299 lines · 170 tokens per session scan A 64ee4491be4d

Subscribe to this mod's changes

writing-for-interfaces is a skill published in the GitHub repository JordanCoin/ios-skills-collection (5 stars, last pushed 2d ago), with no licence file. It adds 170 tokens to every session and 3,107 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

apple-design

Complete Apple Human Interface Guidelines (HIG) and Apple Design System standard. Use when designing, building, or auditing UI/UX for iOS, iPadOS, macOS, watchOS, visionOS, or Apple-styled web and mobile applications.

billythekidz/apple-design-skill · 55 tokens

apple-hig-ux

Apple-platform design and UX judgment — what a good iOS/iPadOS/macOS/watchOS/visionOS app FEELS like. Use whenever designing app screens or flows, answering Human Interface Guidelines (HIG) questions, judging "does this feel native", running a UX review of an Apple-platform app, choosing navigation patterns (tabs vs…

Dev869/swift-tothemax · 164 tokens

swiftui-native-first

The single most important quality skill. Enforces native SwiftUI components and rejects unnecessary custom code. Use this skill as a reference throughout the entire build process. Include its core rules in every CLAUDE.md. This is what prevents Claude Code from building janky custom UI when a native component exists.

troyjthomas/ios-agent-skills · 65 tokens

pixel-and-stroke-geometry

How strokes, anti-aliasing, and pixel boundaries actually behave in SwiftUI Canvas and Shape rendering. Covers stroke centering, inset-vs-outset, anti-alias-induced flicker on animating strokes, and 1pt vs 0.5pt strokes on retina displays. Use this skill for any app that draws on a grid or canvas — pattern designers…

troyjthomas/ios-agent-skills · 104 tokens

polish-and-refinement

Take a working app from "it works" to "it feels right." Covers Figma matching, Liquid Glass, animations, haptics, dark mode, and the subjective quality that separates a good app from a great one. Use this skill after all screens are built and data persistence is working. This is where Figma enters the workflow if you…

troyjthomas/ios-agent-skills · 80 tokens

screen-by-screen

Build one screen at a time with clear descriptions and review cycles. This is the core build loop that takes the most time and produces the most value. Use this skill for every screen after scaffolding is complete. Works perfectly with parallel Conductor workspaces -- each screen is one workspace.

troyjthomas/ios-agent-skills · 61 tokens