chat

chat is a skill for Claude Code from Josh-E-S/awesome-pexip-skills. It costs 92 tokens per session (1,838 once invoked), scanned A, original, MIT.

Instructions for adding in-meeting chat to a Pexip video call. The chat uses the call's existing signaling connection rather than a separate connection.

In plain words
What is it for?
Sending messages, receiving them, handling optimistic message display, retry queues, character limits, and duplicate prevention.
Why use it?
Messages may be delayed, retried, or duplicated during reconnects, so the interface needs to track pending messages and reconcile them with server confirmations.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pexip plugin — 17 skills shipped together

Good fit Sending messages, receiving them, handling optimistic message display, retry queues, character limits, and duplicate prevention.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/josh-e-s/awesome-pexip-skills/chat
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Josh-E-S/awesome-pexip-skills --skill chat
Clone the repo
git clone --depth 1 https://github.com/Josh-E-S/awesome-pexip-skills

Made for: Claude Code.

Or install pexip, the plugin that ships this one along with the rest of its 17 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chat

README.md
[![agentmods](https://agentmods.dev/badge/skills/josh-e-s/awesome-pexip-skills/chat/github.svg)](https://agentmods.dev/skills/josh-e-s/awesome-pexip-skills/chat)
Your own site
<a href="https://agentmods.dev/skills/josh-e-s/awesome-pexip-skills/chat"><img src="https://agentmods.dev/badge/skills/josh-e-s/awesome-pexip-skills/chat/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chat

Your own site · 80×15
<a href="https://agentmods.dev/skills/josh-e-s/awesome-pexip-skills/chat"><img src="https://agentmods.dev/badge/skills/josh-e-s/awesome-pexip-skills/chat.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,838 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01838
Opus 5 $0.00046 $0.00919
Sonnet 5 $0.00018 $0.00368
Haiku 4.5 $0.00009 $0.00184

Measured 9d ago against content hash c7be5baca433, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

chat scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/chat/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pexip chat

Pexip's chat is signaling-channel chat, not a separate WebSocket. Messages flow through the same event source as everything else — which means they share the same retry/queue/reconnect machinery. This is good (chat survives ICE restart automatically) but introduces edge cases (server may dedup, queue, or drop messages during reconnect).

Webapp3 handles these correctly with optimistic UI + retry-queue reconciliation. This skill captures that pattern.

Sending: optimistic add, then reconcile

The pattern: add the message immediately as pending: true, then resolve it once the server confirms — possibly later via the retry queue.

import {v4 as uuid} from 'uuid';
import {toTime} from '@pexip/media-components';

const sendMessage = async (message: string, toParticipantUuid?: ParticipantID) => {
    const me = infinity.getMe();
    if (!me) return;

    const chatMessage = {
        displayName: me.displayName || 'User',
        id: uuid(),                    // client-generated id, used for dedup
        message,
        timestamp: toTime(new Date()),
        type: 'user-message',
        userId: me.uuid,
    } as const;

    // 1. Optimistic add
    const isDirectMessage = !!toParticipantUuid;
    if (isDirectMessage) {
        addDirectChatMessage(toParticipantUuid, {...chatMessage, pending: true});
    } else {
        updateChatMessages([...chatMessages, {...chatMessage, pending: true}]);
    }

    // 2. Send via the SDK
    const result = await infinity.sendMessage({
        payload: message,
        participantUuid: toParticipantUuid,
    });

    const setMsgSuccess = () => {
        // Replace the pending message with the confirmed one
        if (isDirectMessage) {
            deleteDirectChatMessage(toParticipantUuid, chatMessage.id);
            addDirectChatMessage(toParticipantUuid, chatMessage); // no `pending`
        } else {
            const filtered = chatMessages.filter(({id}) => id !== chatMessage.id);
            updateChatMessages([...filtered, chatMessage]);
        }
    };

    // 3. Reconcile
    if (result) {
        setMsgSuccess(); // Sent immediately
    } else {
        // Got queued — wait for the SDK's retry queue to flush, then mark sent
        infinityClientSignals.onRetryQueueFlushed.addOnce(() => setMsgSuccess());
    }
};

Read the full file on GitHub · 171 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 171 lines · 92 tokens per session scan A c7be5baca433

Subscribe to this mod's changes

chat is a skill published in the GitHub repository Josh-E-S/awesome-pexip-skills (1 stars, last pushed 3mo ago), licensed MIT. It adds 92 tokens to every session and 1,838 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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