Debugs Savecraft Durable Objects (SourceHub, UserHub) using the admin introspection API. Use when investigating source connectivity issues, events not reaching UI, DO state problems, daemon connection failures, stale sources, or internal errors. Triggers on "source not online", "events missing", "DO state", "debug…
Proposes production releases for Savecraft components by finding latest git tags, diffing changes, and suggesting version bumps. Use when the user asks to deploy, release, tag, ship, or check what needs deploying to production. Triggers on "deploy to production", "what needs releasing", "propose version bumps", "cut a…
D1 database access and MTGA reference data pipeline for Savecraft. Use when working with D1 databases, wrangler d1 commands, MTGA data imports, clearing or reimporting card/draft/rules data, debugging why imports skip, or running mtga-carddb, 17lands-fetch, scryfall-fetch, rules-fetch, tagger-fetch tools. Triggers on…
D2R save file parser development for Savecraft. Use when working on files in plugins/d2r/, including d2s binary parsing, item decoding, skill trees, attribute parsing, or shared stash. Triggers on D2R plugin code, d2s format, Huffman decoding, item properties, treasure classes, or Reign of the Warlock.
Go daemon development conventions for Savecraft. Use when working on files in internal/, cmd/savecraftd/, or implementing daemon features like filesystem watching, plugin execution, WebSocket client, or push client. Triggers on Go daemon code, wazero, fsnotify, daemon interfaces, or daemon tests.
Factorio plugin development for Savecraft. Use when working on files in plugins/factorio/, including the Lua mod (control.lua, info.json), WASM parser, reference modules (recipelookup, ratiocalculator), datagen pipeline, sprite sheet generator, or Factorio-specific views. Triggers on Factorio plugin code, Lua mod API…
MCP server and OAuth development conventions for Savecraft. Use when working on MCP tools, OAuth flows, auth middleware, or the MCP handler in worker/src/mcp/, worker/src/oauth.ts, or worker/src/auth.ts. Triggers on MCP tool implementation, OAuth provider, token validation, Clerk integration, or protected resource…
Game plugin and adapter section design for Savecraft. Use when creating new plugins, designing GameState sections, adding sections to existing parsers, or working on section output in plugins/ or worker/src/adapters/. Triggers on section layout, progressive disclosure, GameState output, plugin sections, adapter…
RimWorld reference module and mod development for Savecraft. Use when working on files in plugins/rimworld/, including reference modules (surgery, crops, combat, materials, drugs, raids, genes, research), the datagen XML parser, decompiling Assembly-CSharp.dll, or the Harmony mod. Triggers on RimWorld plugin code, XML…
MCP Apps view development for Savecraft. Use when creating or modifying interactive views rendered in MCP host iframes (Claude, ChatGPT). Triggers on Svelte view components, Storybook stories, the view build pipeline, bridge code, or MCP Apps resource handling. Use when working on files in views/…
SvelteKit frontend development conventions for Savecraft. Use when working on files in web/, including Svelte components, pages, stores, Storybook stories, or frontend tests. Triggers on SvelteKit code, Svelte components, Storybook, web UI, dashboard, onboarding, or frontend screenshots.
Cloudflare Worker development conventions for Savecraft. Use when working on files in worker/, including the push API, SourceHub/UserHub Durable Objects, WebSocket protocol, D1 schemas, route handling, or Worker tests. Triggers on TypeScript Worker code, Miniflare, Vitest, Durable Objects, wrangler, or Worker…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: