ios-glass-ui-designer

ios-glass-ui-designer is a skill for Claude Code from JuanMarchetto/agent-skills. It costs 75 tokens per session (1,063 once invoked), scanned A, original, MIT.

A design guide for making mobile app screens look and behave like modern iPhone interfaces using translucent materials and blur.

In plain words
What is it for?
Use it to review or redesign SwiftUI or React Native screens, including navigation, safe areas, touch targets, glass surfaces, and text styles.
Why use it?
It provides concrete guidance for replacing generic mobile layouts with familiar iOS patterns, spacing, typography, and materials.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ios-glass-ui-designer plugin — 1 skill shipped together

Good fit Use it to review or redesign SwiftUI or React Native screens, including navigation, safe areas, touch targets, glass surfaces, and text styles.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/juanmarchetto/agent-skills/ios-glass-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add JuanMarchetto/agent-skills --skill ios-glass-ui
Clone the repo
git clone --depth 1 https://github.com/JuanMarchetto/agent-skills

Made for: Claude Code.

Or install ios-glass-ui-designer, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-glass-ui-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/juanmarchetto/agent-skills/ios-glass-ui/github.svg)](https://agentmods.dev/skills/juanmarchetto/agent-skills/ios-glass-ui)
Your own site
<a href="https://agentmods.dev/skills/juanmarchetto/agent-skills/ios-glass-ui"><img src="https://agentmods.dev/badge/skills/juanmarchetto/agent-skills/ios-glass-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-glass-ui-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/juanmarchetto/agent-skills/ios-glass-ui"><img src="https://agentmods.dev/badge/skills/juanmarchetto/agent-skills/ios-glass-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,063 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01063
Opus 5 $0.00037 $0.00531
Sonnet 5 $0.00015 $0.00213
Haiku 4.5 $0.00007 $0.00106

Measured 8d ago against content hash cf320316d94f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ios-glass-ui-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ios-glass-ui/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Glass UI Designer

Redesign or audit mobile app UI screens to feel iOS-native with restrained glass materials.

Workflow

Step 1: Analyze Current Screen

Read the screen's code/design. Identify:

  • Current material usage (solid, transparent, blur)
  • Typography (is it SF Pro-like? semantic sizes?)
  • Color palette (neutral base? single accent?)
  • Layout (safe-area aware? touch targets 44pt+?)
  • Navigation pattern (standard iOS or custom?)
  • Component style (system-like or over-designed?)

Step 2: Generate Redesign Spec

For each screen, produce:

  1. Design Intent — what should feel more iOS-native and why
  2. Material Map — where glass is used (ultra-thin/regular/thick) and why
  3. Typography Map — text styles with hierarchy rationale
  4. Layout Changes — spacing, grouping, safe areas
  5. Code Changes — specific SwiftUI/React Native code to implement

Step 3: Apply Changes

Implement the redesign with actual code modifications.

Glass Material Decision Tree

  • Is it a floating overlay/toolbar? -> ultra-thin material
  • Is it a card needing separation? -> regular material
  • Is it a bottom sheet/modal? -> thick material
  • Is it primary content? -> solid surface (NO glass)
  • When in doubt? -> no glass. Restraint over spectacle.

Design Principles

  • Native over custom
  • Restraint over spectacle
  • Material is functional, not decorative
  • "Feels obvious" rather than "looks fancy"
  • Glass is a tool for hierarchy, focus, and context — not a theme
  • Fewer, larger glass surfaces over many small glass chips

Typography Rules

  • System-first typography (SF Pro style)
  • Clear hierarchy using size and weight, not color
  • Semantic text styles: Title / Headline / Body / Caption
  • Consistent vertical rhythm

Color Rules

  • Neutral palette by default (white/off-white backgrounds, system gray scales)
  • Accent colors used sparingly (1 primary accent max)
  • Avoid neon, high saturation blocks, heavy gradients

Component Guidelines

Buttons

  • System button semantics preferred
  • Glass buttons only in floating contexts (toolbar, overlay)
  • Press state: slight opacity down + subtle scale, never flashy

Read the full file on GitHub · 125 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 125 lines · 75 tokens per session scan A cf320316d94f

Subscribe to this mod's changes

ios-glass-ui-designer is a skill published in the GitHub repository JuanMarchetto/agent-skills (5 stars, last pushed 5mo ago), licensed MIT. It adds 75 tokens to every session and 1,063 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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