everything-react-native-expo: Skill for Claude Code

.claude/skills/erne-animate/SKILL.md

erne-animate is a skill for Claude Code from JubaKitiashvili/everything-react-native-expo. It costs 21 tokens per session (525 once invoked), scanned A, a copy of animate, MIT.

A workflow for adding animations to React Native apps, including screen transitions, layout changes, and gesture-driven movement. It uses tools such as Reanimated and Gesture Handler.

In plain words
What is it for?
Use it to add timing or spring animations, animate layout changes, and connect gestures such as dragging to animated UI elements.
Why use it?
It provides a defined way to choose and implement animations based on how complex or interactive they are.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is JubaKitiashvili/everything-react-native-expo's own configuration. It tells Claude Code how to work on everything-react-native-expo itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything everything-react-native-expo configures →

Part of the erne-universal plugin — 45 skills, 12 agents shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to JubaKitiashvili/everything-react-native-expo. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/JubaKitiashvili/everything-react-native-expo/main/.claude/skills/erne-animate/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/JubaKitiashvili/everything-react-native-expo

Made for: Claude Code.

Or install erne-universal, the plugin that ships this one along with the rest of its 45 skills, 12 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for erne-animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/jubakitiashvili/everything-react-native-expo/erne-animate/github.svg)](https://agentmods.dev/skills/jubakitiashvili/everything-react-native-expo/erne-animate)
Your own site
<a href="https://agentmods.dev/skills/jubakitiashvili/everything-react-native-expo/erne-animate"><img src="https://agentmods.dev/badge/skills/jubakitiashvili/everything-react-native-expo/erne-animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for erne-animate

Your own site · 80×15
<a href="https://agentmods.dev/skills/jubakitiashvili/everything-react-native-expo/erne-animate"><img src="https://agentmods.dev/badge/skills/jubakitiashvili/everything-react-native-expo/erne-animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 525 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00525
Opus 5 $0.00010 $0.00262
Sonnet 5 $0.00004 $0.00105
Haiku 4.5 $0.00002 $0.00052

Measured 11d ago against content hash 3d4d15eab85b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

erne-animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to animate — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/erne-animate/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/erne-animate — Implement Animations

You are executing the /erne-animate command. Use the ui-designer agent to implement animations.

Process

  1. Understand the animation goal — What should animate? Transition, gesture, layout change, micro-interaction?

  2. Choose the right tool:

    • Reanimated — Complex, performance-critical animations (runs on UI thread)
    • Animated (built-in) — Simple opacity/transform (limited, prefer Reanimated)
    • LayoutAnimation — Automatic layout transitions
    • Moti — Declarative animations with Reanimated under the hood
    • CSS transitions (NativeWind v5) — Simple state-driven transitions
  3. Implement with worklets — Keep animation logic on the UI thread:

import Animated, {
  useSharedValue,
  useAnimatedStyle,
  withSpring,
  withTiming,
} from 'react-native-reanimated';

const offset = useSharedValue(0);

const animatedStyle = useAnimatedStyle(() => ({
  transform: [{ translateX: withSpring(offset.value) }],
}));
  1. Add gesture interaction (if applicable):
import { Gesture, GestureDetector } from 'react-native-gesture-handler';

const pan = Gesture.Pan()
  .onUpdate((e) => {
    offset.value = e.translationX;
  })
  .onEnd(() => {
    offset.value = withSpring(0);
  });
  1. Verify performance:
    • Use useFrameCallback or FPS monitor to confirm 60fps
    • Check that worklets don't bridge to JS thread
    • Test on low-end devices

Animation Patterns Reference

Pattern Tool Example
Fade in/out withTiming + opacity Screen transitions
Spring bounce withSpring Button press feedback
Gesture drag Gesture.Pan + useAnimatedStyle Swipeable cards
Shared element expo-router layout animations Photo gallery to detail
Staggered list entering/exiting props List item appearance
Scroll-linked useAnimatedScrollHandler Parallax, collapsing headers

Output

  • Animation implementation code
  • Performance verification notes
  • Gesture integration (if applicable)

Read the full file on GitHub · 71 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 71 lines · 21 tokens per session scan A 3d4d15eab85b

Subscribe to this mod's changes

erne-animate is a skill published in the GitHub repository JubaKitiashvili/everything-react-native-expo (45 stars, last pushed 5mo ago), licensed MIT. It adds 21 tokens to every session and 525 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to animate, differing in 8 lines, and is treated as a copy.

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