cavekit-design-system

cavekit-design-system is a skill for Claude Code from JuliusBrussee/caveman-code. It costs 62 tokens per session (4,696 once invoked), scanned A, original, MIT.

A written visual guide for Cavekit projects, stored in a file called DESIGN.md. It records choices such as colors, fonts, spacing, accessibility, responsive layouts, and reusable interface components.

In plain words
What is it for?
Use it to define or revise a project's visual identity, bring in an existing design system, or check interface code against the documented design choices.
Why use it?
It keeps visual decisions in one place so coding agents do not choose inconsistent colors, typography, spacing, or component patterns.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/juliusbrussee/caveman-code/cavekit-design-system
Any agent
npx skills add JuliusBrussee/caveman-code --skill cavekit-design-system
Clone the repo
git clone --depth 1 https://github.com/JuliusBrussee/caveman-code

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cavekit-design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/juliusbrussee/caveman-code/cavekit-design-system.svg)](https://agentmods.dev/skills/juliusbrussee/caveman-code/cavekit-design-system)
Your own site
<a href="https://agentmods.dev/skills/juliusbrussee/caveman-code/cavekit-design-system"><img src="https://agentmods.dev/badge/skills/juliusbrussee/caveman-code/cavekit-design-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,696 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.04696
Opus 5 $0.00031 $0.02348
Sonnet 5 $0.00012 $0.00939
Haiku 4.5 $0.00006 $0.00470

Measured 6d ago against content hash 7568f279d910, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

cavekit-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/coding-agent/skills/cavekit-design-system/SKILL.md · 526 lines

How it starts

The opening of the file, as written. The whole thing — 526 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design System: DESIGN.md for AI Agents

Core Principle: DESIGN.md Describes WHAT It Looks Like, Not HOW to Build It

DESIGN.md is the visual equivalent of kits. It defines the project's visual language — colors, typography, spacing, components, responsive behavior — in a format AI agents can read and apply consistently. It is a parallel constraint layer that all Hunt phases consult.

Document Defines Audience
CLAUDE.md How to build the project Coding agents
Kits What must be true (behavior) All agents
DESIGN.md What it looks like (visual) UI-building agents
Plans How to build it (tasks) Builder agents

Why a Dedicated Design System Document?

Without DESIGN.md, visual decisions scatter across kits, plans, and code:

  • Colors get hardcoded differently per component
  • Typography choices vary between agents and sessions
  • Spacing becomes inconsistent across the UI
  • New components reinvent patterns that already exist

DESIGN.md centralizes these decisions. Every agent reads it before writing UI code.


The 9-Section Stitch Format

DESIGN.md follows the Google Stitch format — 9 sections that together define a complete visual language. Every DESIGN.md must contain all 9 sections.

Section 1: Visual Theme & Atmosphere

The design philosophy, mood, and overall aesthetic. Use evocative, specific language — not generic terms like "clean and modern."

## 1. Visual Theme & Atmosphere

This is a warm editorial experience built on natural materials. Think: a well-curated
bookshop with soft overhead lighting and carefully chosen display shelves. The density
is low — generous whitespace signals confidence and clarity. Every element earns its
place; nothing decorative exists without functional purpose.

**Key attributes:** Warm, unhurried, editorial, confident
**Density:** Low — generous whitespace, single-column focus
**Personality:** Thoughtful librarian, not flashy storefront

Read the full file on GitHub · 526 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 526 lines · 62 tokens per session scan A 7568f279d910

Subscribe to this mod's changes

cavekit-design-system is a skill published in the GitHub repository JuliusBrussee/caveman-code (931 stars, last pushed 22d ago), licensed MIT. It adds 62 tokens to every session and 4,696 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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