Skill Claude CodeCodex
Example skill loaded from resourcesdiscover.
Frozen — terminal coding agent measured at 1.93× fewer tokens than Codex CLI. Still works; active development moved to JuliusBrussee/caveman (caveman wrap).
This repository also configures its own agents. See what caveman-code tells them →
Skill Claude CodeCodex
Example skill loaded from resourcesdiscover.
Skill Claude Code
How to write and maintain DESIGN.md as the visual specification layer for Cavekit projects. Nine-section format, design tokens, accessibility, integration with kits/plans. Use when defining or revising visual identity, importing a third-party design system, or auditing UI code against design tokens.
Skill Claude Code
Cavekit specification-driven development methodology — the Hunt lifecycle (Draft → Architect → Build → Inspect → Monitor) and how to apply it. Use when starting a Cavekit project, structuring an existing codebase as kits/plans, or routing between sub-skills.
Skill Claude Code
Trace bugs and manual fixes back to kits and prompts; fix at the source so the iteration loop can reproduce the fix autonomously. Six-step revision process plus the single-failure backpropagation protocol. Use when a manual hot-fix has been applied, when convergence stalls, or when the same class of bug keeps…
Skill Claude Code
Validation-first design for Cavekit — every kit requirement must be automatically verifiable. Six-gate validation pipeline, phase gates, merge protocol, completion signals, acceptance criteria patterns. Use when designing acceptance criteria, wiring CI gates, or debugging why an agent is producing output that nobody…
Skill Claude Code
Ultra-compressed communication mode (lite / full / ultra) that cuts token usage 75% by speaking like caveman while keeping full technical accuracy. Use when the user requests "caveman mode", "less tokens", "be brief", or when output budget is tight.
Skill Claude Code
Scaffold a complete cave plugin bundle — generates .cave-plugin/plugin.json manifest and the standard directory structure (commands/, skills/, agents/, themes/, hooks/). Use when a user wants to create, publish, or package a cave plugin for the marketplace. Triggered by "create a plugin", "scaffold a plugin", "/plugin…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: