cavekit-revision

cavekit-revision is a skill for Claude Code from JuliusBrussee/caveman-code. It costs 73 tokens per session (3,211 once invoked), scanned A, original, MIT.

A workflow for tracing software bugs back to the project kits and prompts that allowed them, then fixing those sources so future iterations can reproduce the correction.

In plain words
What is it for?
Use it after a manual hot-fix, when progress stalls, or when the same type of bug keeps returning, to update the underlying kits and prompts.
Why use it?
It prevents manual code fixes from being lost or reintroduced when the automated development loop runs again.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it after a manual hot-fix, when progress stalls, or when the same type of bug keeps returning, to update the underlying kits and prompts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/juliusbrussee/caveman-code/cavekit-revision
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add JuliusBrussee/caveman-code --skill cavekit-revision
Clone the repo
git clone --depth 1 https://github.com/JuliusBrussee/caveman-code

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cavekit-revision

README.md
[![agentmods](https://agentmods.dev/badge/skills/juliusbrussee/caveman-code/cavekit-revision.svg)](https://agentmods.dev/skills/juliusbrussee/caveman-code/cavekit-revision)
Your own site
<a href="https://agentmods.dev/skills/juliusbrussee/caveman-code/cavekit-revision"><img src="https://agentmods.dev/badge/skills/juliusbrussee/caveman-code/cavekit-revision.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,211 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.03211
Opus 5 $0.00036 $0.01605
Sonnet 5 $0.00015 $0.00642
Haiku 4.5 $0.00007 $0.00321

Measured 8d ago against content hash 358aef0f621d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

cavekit-revision scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/coding-agent/skills/cavekit-revision/SKILL.md · 344 lines

How it starts

The opening of the file, as written. The whole thing — 344 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Revision: Tracing Bugs Back to Kits

In Cavekit, revision means tracing a production defect upstream through the cavekit chain until you find the gap that allowed it. In practice, when the built software has bugs or gaps, you trace the issue back to the kits and prompts and fix at the source -- not just in code.

Key insight: When a fix lives only in code with no corresponding cavekit update, the next iteration loop may reintroduce the same defect. The goal is that kits plus the iteration loop can reproduce any fix autonomously.


1. Why Revision Matters

Without revision, every bug fix is a one-off patch. The next time the iteration loop runs, it may reintroduce the bug because nothing in the kits or plans prevents it.

With revision:

  • Bug fixes become cavekit improvements that persist across all future iterations
  • The iteration loop becomes self-correcting -- it learns from every manual intervention
  • Kits become progressively more complete over time
  • The gap between "what kits describe" and "what works" shrinks monotonically
Without revision:
  Bug found -> Fix code -> Bug may return next iteration

With revision:
  Bug found -> Fix code -> Update cavekit -> Re-run iteration loop -> Fix emerges from kits alone

2. The 6-Step Revision Process

This is the complete process for tracing a bug back to its cavekit-level root cause and closing the loop.

Step 1: Identify and Fix the Defect

Locate the bug -- whether through manual testing, automated failures, user reports, or monitoring alerts -- and resolve it through normal debugging. This produces a working code change, but the job is far from done: until the underlying cavekit gap is closed, this fix is fragile.

# The fix produces commits that we will analyze
git log --oneline -5
# a1b2c3d Fix: connection pool exhaustion under concurrent load
# e4f5g6h Fix: missing rate limit headers in API responses

Step 2: Analyze What the Cavekit Missed

This is the pivotal step. Ask: "Where in the cavekit chain did this requirement slip through?"

Read the full file on GitHub · 344 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 344 lines · 73 tokens per session scan A 358aef0f621d

Subscribe to this mod's changes

cavekit-revision is a skill published in the GitHub repository JuliusBrussee/caveman-code (932 stars, last pushed 23d ago), licensed MIT. It adds 73 tokens to every session and 3,211 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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