Tracely is a CI/CD system for AI agents that turns failed production traces into replayable regression tests. Development teams use it to detect and group agent failures, run the resulting cases on pull requests, and block changes that reproduce those failures. The catalogue entries provide skills for operating this trace-based testing and observability workflow.
Borrowing it
Nothing to install: this file belongs to Jwuthri/Tracely-ai. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Jwuthri/Tracely-ai/master/.agents/skills/gsap-frameworks/SKILL.mdgit clone --depth 1 https://github.com/Jwuthri/Tracely-aiWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jwuthri/tracely-ai/gsap-frameworks)<a href="https://agentmods.dev/skills/jwuthri/tracely-ai/gsap-frameworks"><img src="https://agentmods.dev/badge/skills/jwuthri/tracely-ai/gsap-frameworks.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00090 | $0.02668 |
| Opus 5 | $0.00045 | $0.01334 |
| Sonnet 5 | $0.00018 | $0.00534 |
| Haiku 4.5 | $0.00009 | $0.00267 |
Grade A, and why
gsap-frameworks scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to gsap-frameworks — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 267 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GSAP with Vue, Svelte, and Other Frameworks
When to Use This Skill
Apply when writing or reviewing GSAP code in Vue (or Nuxt), Svelte (or SvelteKit), or other component frameworks that use a lifecycle (mounted/unmounted). For React specifically, use gsap-react (useGSAP hook, gsap.context()).
Related skills: For tweens and timelines use gsap-core and gsap-timeline; for scroll-based animation use gsap-scrolltrigger; for React use gsap-react.
Principles (All Frameworks)
- Create tweens and ScrollTriggers after the component’s DOM is available (e.g. onMounted, onMount).
- Kill or revert them in the unmount (or equivalent) cleanup so nothing runs on detached nodes and there are no leaks.
- Scope selectors to the component root so
.boxand similar only match elements inside that component, not the rest of the page.
Vue 3 (Composition API)
See examples/vue/ for a runnable Vite + Vue 3 project demonstrating these patterns.
Use onMounted to run GSAP after the component is in the DOM. Use onUnmounted to clean up.
import { onMounted, onUnmounted, ref } from "vue";
import { gsap } from "gsap";
import { ScrollTrigger } from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger); // once per app, e.g. in main.js
export default {
setup() {
const container = ref(null);
let ctx;
onMounted(() => {
if (!container.value) return;
ctx = gsap.context(() => {
gsap.to(".box", { x: 100, duration: 0.6 });
gsap.from(".item", { autoAlpha: 0, y: 20, stagger: 0.1 });
}, container.value);
});
onUnmounted(() => {
ctx?.revert();
});
return { container };
},
};
- ✅ gsap.context(scope) — pass the container ref (e.g.
container.value) as the second argument so selectors like.itemare scoped to that root. All animations and ScrollTriggers created inside the callback are tracked and reverted when ctx.revert() is called. - ✅ onUnmounted — always call ctx.revert() so tweens and ScrollTriggers are killed and inline styles reverted.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 267 lines · 90 tokens per session scan A 842d9d3659ec
gsap-frameworks is a skill published in the GitHub repository Jwuthri/Tracely-ai (1,215 stars, last pushed today), licensed MIT. It adds 90 tokens to every session and 2,668 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to gsap-frameworks, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
image-exporter
Export local SVG and PNG image assets into a release bundle.
p5js
Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.
webgl-particle-galaxy
A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from glVertexID), so the whole cloud draws in one call. Rendered as a single self-contained index.html. Use when the brief asks for a "particle field"…
webgl-liquid-metal
A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "liquid metal", "molten chrome", "iridescent"…
webgl-aurora-veil
A self-contained WebGL2 hero: layered aurora light curtains warped over a night sky scattered with stars; move the cursor to sway the veil.
webgl-horizontal-parallax
A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.