Tracely-ai: Skill for Claude Code

.agents/skills/mobile-principles/SKILL.md

mobile-principles is a skill for Claude Code, Codex from Jwuthri/Tracely-ai. It costs 40 tokens per session (2,515 once invoked), scanned A, original, MIT.

A set of design rules for making websites and mobile apps usable on phones and tablets. It explains touch controls, thumb reach, gestures, screen cutouts, and mobile performance.

In plain words
What is it for?
Designing touch targets, mobile menus and gestures, hover-free interactions, layouts around device safe areas, and responsive interfaces for the web, iOS, and Android.
Why use it?
It helps prevent controls that are too small, interactions that only work with a mouse, and layouts that are difficult to use with one hand. It also keeps mobile behaviour accessible and responsive.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is Jwuthri/Tracely-ai's own configuration. It tells Claude Code and Codex how to work on Tracely-ai itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Tracely-ai configures →

About the project

Tracely is a CI/CD system for AI agents that turns failed production traces into replayable regression tests. Development teams use it to detect and group agent failures, run the resulting cases on pull requests, and block changes that reproduce those failures. The catalogue entries provide skills for operating this trace-based testing and observability workflow.

Jwuthri/Tracely-ai · 1,311 stars · on GitHub · tracely-ai.com

Reuse

Borrowing it

Nothing to install: this file belongs to Jwuthri/Tracely-ai. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Jwuthri/Tracely-ai/master/.agents/skills/mobile-principles/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Jwuthri/Tracely-ai

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/jwuthri/tracely-ai/mobile-principles/github.svg)](https://agentmods.dev/skills/jwuthri/tracely-ai/mobile-principles)
Your own site
<a href="https://agentmods.dev/skills/jwuthri/tracely-ai/mobile-principles"><img src="https://agentmods.dev/badge/skills/jwuthri/tracely-ai/mobile-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/jwuthri/tracely-ai/mobile-principles"><img src="https://agentmods.dev/badge/skills/jwuthri/tracely-ai/mobile-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,515 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.02515
Opus 5.5 $0.00016 $0.01006
Sonnet 5.5 $0.00008 $0.00503
Haiku 4.5 $0.00004 $0.00251

Measured 2mo ago against content hash af7c1a09fb8c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mobile-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.agents/skills/mobile-principles/SKILL.md · 290 lines

How it starts

The opening of the file, as written. The whole thing — 290 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Principles

Touch-first UX context. Loaded when mobile is detected (web mobile, iOS, Android). Concise rules here. Deep-dive in references/.


Touch Targets

Platform Minimum Recommended Spec
Apple iOS 44pt 44pt + 8pt spacing Apple HIG
Android 48dp 48dp + 8dp spacing Material Design
Web mobile 44px 44px + 8px spacing WCAG 2.5.5

Rule of thumb: any tap target smaller than the platform minimum is a usability bug, period. The hit area can extend beyond the visible glyph (use padding, hitSlop, or a transparent inner spacer), but the interactive surface must reach the minimum. Spacing matters as much as size: two 44pt buttons touching edges are still mistappable.


No-Hover Doctrine

:hover does not exist on touch. Treating it as a primary trigger means hidden affordances on every phone. Anything reachable only by hover is, on mobile, simply gone. Visible-by-default is the rule; hover styles are a desktop enhancement, never a load-bearing interaction.

CSS - gate hover styles behind a media query:

.card { opacity: 1; transform: translateY(0); }

@media (hover: hover) and (pointer: fine) {
  .card { opacity: 0.85; }
  .card:hover { opacity: 1; transform: translateY(-2px); }
}

SwiftUI - tap and long-press, no pseudo-hover:

Image(systemName: "heart")
  .onTapGesture { toggleLike() }
  .contextMenu {
    Button("Share", systemImage: "square.and.arrow.up", action: share)
    Button("Report", systemImage: "flag", role: .destructive, action: report)
  }

Compose - combinedClickable for tap + long-press:

Box(
  modifier = Modifier
    .combinedClickable(
      onClick = { toggleLike() },
      onLongClick = { showContextMenu() },
    )
) {
  Icon(Icons.Default.Favorite, contentDescription = "Like")
}

Thumb Zones (Hoober)

Steven Hoober's research shows portrait phone use is overwhelmingly one-handed or cradled, with the thumb pivoting from the bottom corner. The screen splits into reachable zones:

Read the full file on GitHub · 290 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 290 lines · 40 tokens per session scan A af7c1a09fb8c

Subscribe to this mod's changes

mobile-principles is a skill published in the GitHub repository Jwuthri/Tracely-ai (1,311 stars, last pushed yesterday), licensed MIT. It adds 40 tokens to every session and 2,515 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

mobile-principles compared with skills from other repositories

mobile-principles next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
mobile-principlesJwuthri/Tracely-aiSkill1.3kyesterdayMITA40Claude Code, Codex
hps-y2k-chromenexu-io/open-designSkill107ktodayApache-2.0A48Claude Code, Codex
fsi-strip-profileanthropics/financial-servicesSkill41k12d agoApache-2.0A43Claude Code
healthtw93/WazaSkill7.5ktodayMITA40Claude Code
ui-designginlix-ai/LangAlphaSkill2.2kyesterdayApache-2.0A24Claude Code, Codex
temps-design-systemgotempsh/tempsSkill904yesterdayApache-2.0A72Claude Code, Codex
hero-transfer-flowUnclecheng-li/AI_AnimationSkill1.7k14d agoMITA0Claude Code, Codex