godot-engine

godot-engine is a skill for Claude Code, Codex from jxoesneon/Ciel. It costs 36 tokens per session (1,316 once invoked), scanned A, original, Apache-2.0.

A design guide for building games with Godot 4, covering scene organisation, nodes, signals, scripting, physics, and rendering. Godot is a game engine for making 2D and 3D games.

In plain words
What is it for?
It helps plan Godot game architecture, organise reusable components, choose rendering methods, manage persistent data, and design event-driven systems.
Why use it?
It helps keep game systems manageable as scenes, entities, rendering effects, and shared state become more complex.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps plan Godot game architecture, organise reusable components, choose rendering methods, manage persistent data, and design event-driven systems.

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Install with agentmods
npx agentmods add skills/jxoesneon/ciel/godot-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jxoesneon/Ciel --skill godot-engine
Clone the repo
git clone --depth 1 https://github.com/jxoesneon/Ciel

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-engine

README.md
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Your own site
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Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,316 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.01316
Opus 5 $0.00018 $0.00658
Sonnet 5 $0.00007 $0.00263
Haiku 4.5 $0.00004 $0.00132

Measured 8d ago against content hash 034fc41bd9d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

godot-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-engine/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CIEL ADAPTATION: Godot 4.x Engine Expertise

Advisory framework for Godot 4.x enterprise game development. Provides architectural patterns, rendering strategy, scripting conventions, and physics guidance. Design-only — no execution; Ciel's runtime gates handle any build/run operations.

Core Architecture & Node Hierarchy

  • Decoupled scenes: Self-contained scenes; avoid get_node("../../../"). Inject references from high-level managers via _ready().
  • Data-Oriented escape hatch: For 1000s of entities, bypass SceneTree via Godot Servers (RenderingServer, PhysicsServer3D) using RIDs.
  • Composition > inheritance: Single-purpose node components (HealthComponent, HitboxComponent). Rule: "Call Down, Signal Up".
  • Minimize Autoloads: Over-reliance creates God objects. Store persistent state in .tres Resource files (reference-counted, serializable).
  • Event Bus: Dedicated Autoload holding only signals to decouple systems (Observer pattern).

Rendering (Forward+ Pipeline)

  • GI selection: SDFGI for open worlds (+ SSIL micro-detail); VoxelGI for indoor (bake to .res); LightmapGI for static (zero runtime cost).
  • Volumetric fog: Lower froxel buffer resolution; use localized FogVolume nodes over global flooding; Alpha Scissor on semi-transparent objects.
  • Materials: Standardize on ORM-packed textures; enable Physical Light Units; TAA for specular aliasing.
  • Compute: Keep results on GPU in StorageBuffers (avoid buffer_get_data readbacks).
  • Draw calls: MultiMeshInstance3D for repeated objects (foliage, crowds); manual Visibility Ranges for LOD swaps.
  • Occlusion: Enable Raster Occlusion Culling; use simplified baked blocker meshes as OccluderInstance3D, never render meshes.

Scripting (GDScript 2.0)

  • Static typing: Enforce := and -> Type; elevate Unsafe Property Access warnings to Error.
  • Lambdas: Avoid defining lambdas inside hot paths (_process) — they allocate memory.
  • FSM: StateMachine parent orchestrating child State nodes; transitions listen to state signals, keeping states isolated.

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 78 lines · 36 tokens per session scan A 034fc41bd9d2

Subscribe to this mod's changes

godot-engine is a skill published in the GitHub repository jxoesneon/Ciel (1 stars, last pushed 4d ago), licensed Apache-2.0. It adds 36 tokens to every session and 1,316 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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