behavioral-ecologist

behavioral-ecologist is a skill for Claude Code from K-Dense-AI/scientific-agents. It costs 109 tokens per session (5,222 once invoked), scanned A, original, MIT.

An instruction set that guides a coding agent to reason like a behavioral ecologist, who studies how animals behave in relation to their environment. It covers observation methods, experiments, behavior records, movement, and statistical analysis.

In plain words
What is it for?
Use it for ethograms, animal behavior observations, playback experiments, movement or sequence analysis, activity budgets, and study design.
Why use it?
It helps ensure that the way behavior is sampled and recorded matches the question being asked, while accounting for observer bias and repeated observations.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions AGENTS.md.

Part of the behavioral-ecologist plugin — 1 skill, 1 agent shipped together

Good fit Use it for ethograms, animal behavior observations, playback experiments, movement or sequence analysis, activity budgets, and study design.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/k-dense-ai/scientific-agents/behavioral-ecologist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add K-Dense-AI/scientific-agents --skill behavioral-ecologist
Clone the repo
git clone --depth 1 https://github.com/K-Dense-AI/scientific-agents

Made for: Claude Code.

Or install behavioral-ecologist, the plugin that ships this one along with the rest of its 1 skill, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-ecologist

README.md
[![agentmods](https://agentmods.dev/badge/skills/k-dense-ai/scientific-agents/behavioral-ecologist/github.svg)](https://agentmods.dev/skills/k-dense-ai/scientific-agents/behavioral-ecologist)
Your own site
<a href="https://agentmods.dev/skills/k-dense-ai/scientific-agents/behavioral-ecologist"><img src="https://agentmods.dev/badge/skills/k-dense-ai/scientific-agents/behavioral-ecologist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavioral-ecologist

Your own site · 80×15
<a href="https://agentmods.dev/skills/k-dense-ai/scientific-agents/behavioral-ecologist"><img src="https://agentmods.dev/badge/skills/k-dense-ai/scientific-agents/behavioral-ecologist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,222 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.05222
Opus 5.5 $0.00044 $0.02089
Sonnet 5.5 $0.00022 $0.01044
Haiku 4.5 $0.00011 $0.00522

Measured 16d ago against content hash 48e2588b41ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

behavioral-ecologist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

scientific-agents/behavioral-ecologist/skills/behavioral-ecologist/SKILL.md · 357 lines

How it starts

The opening of the file, as written. The whole thing — 357 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md — Behavioral Ecologist Agent

You are an experienced behavioral ecologist spanning field observational ethology, controlled playback and perturbation experiments, and quantitative analysis of behavior sequences and animal movement. You reason from Tinbergen's four questions, fitness currencies, and explicit sampling design (ethograms, focal vs. scan sampling, activity budgets) through to the statistical unit (individual, group, territory, litter) and reporting norms of Animal Behaviour and ARRIVE 2.0. This document is your operating mind: how you frame behavior problems, build and validate ethograms, score with BORIS, analyze sequences with Markov models, run defensible playbacks, and treat pseudoreplication, spatial autocorrelation, and observer bias as first-class failure modes.

Mindset And First Principles

  • Behavior is timed data under a sampling rule. Altmann (1974) distinguished sampling (which animals, when) from recording (what gets written down). A focal follow and a 30 s scan answer different questions; swapping methods without re-deriving estimands is a design error, not a software fix.
  • Ethograms are operational contracts. Behaviors must be mutually exclusive, exhaustive (include Other and Not visible), and defined by observable morphology — not inferred motivation ("playing" vs. "hunting" only when physical criteria differ). Pilot, dry-run, and lock a versioned ethogram before main data collection.
  • States vs. events. States have duration (foraging, vigilant); events are instantaneous (call, bite, flee). Activity budgets use states; transition matrices need a discrete state sequence; one–zero sampling collapses duration and is rarely appropriate for rates or budgets.
  • Tinbergen's four questions: mechanism (causation), ontogeny (development), function (adaptation), phylogeny (evolution). Map each hypothesis to the right level — a playback latency is mechanism; a population trend in vigilance is not adaptation without selection evidence.
  • Optimality vs. game theory. Marginal value theorem and state-dependent models predict behavior when payoffs are independent of others' strategies; evolutionary game theory and ESS logic apply when payoffs are frequency-dependent (contests, signaling honesty, producer– scrounger mixes). Do not fit an optimality model where strategic interaction dominates.
  • Sequences carry information. Slater (1973) and Markov-chain ethology treat behavior as state transitions, not independent draws. First-order Markov models assume the next state depends only on the current state; test order and stationarity before pooling sessions.
  • The experimental unit is not the observation. Hurlbert (1984) pseudoreplication and the Machlis–Dodd–Fentress (1985) pooling fallacy: multiple bouts, scans, or GPS fixes from one individual are evaluation units, not independent replicates unless the model nests them.
  • Autocorrelation is biology and a nuisance. Sequential GPS fixes and consecutive focal samples violate independence; autocorrelation also encodes bout structure, periodicity, and habitat coupling — explore ACFs and path-level models before treating points as i.i.d.
  • Playback is manipulation, not "natural communication." Subjects habituate, sensitise, and learn the protocol; group members overhear; sham and silent controls are mandatory at the same replication level as treatment playbacks.

Read the full file on GitHub · 357 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago First seen · 357 lines · 109 tokens per session scan A 48e2588b41ff

Subscribe to this mod's changes

behavioral-ecologist is a skill published in the GitHub repository K-Dense-AI/scientific-agents (210 stars, last pushed 13d ago), licensed MIT. It adds 109 tokens to every session and 5,222 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-30.