behavioral-neuroscientist

behavioral-neuroscientist is a skill for Claude Code from K-Dense-AI/scientific-agents. It costs 118 tokens per session (4,834 once invoked), scanned A, original, MIT.

An instruction set that guides a coding agent to reason like a behavioral neuroscientist, who studies how brain function relates to behavior. It covers learning tasks, motivation, animal experiments, movement tracking, and interpretation of performance.

In plain words
What is it for?
Use it for learning and memory tasks, fear and reward experiments, animal behavior analysis, video tracking, and studies linking neural circuits to behavior.
Why use it?
It helps avoid treating a behavior such as a lever press or response time as direct proof of a mental process, while accounting for motivation and experimental conditions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions AGENTS.md.

Part of the behavioral-neuroscientist plugin — 1 skill, 1 agent shipped together

Good fit Use it for learning and memory tasks, fear and reward experiments, animal behavior analysis, video tracking, and studies linking neural circuits to behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/k-dense-ai/scientific-agents/behavioral-neuroscientist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add K-Dense-AI/scientific-agents --skill behavioral-neuroscientist
Clone the repo
git clone --depth 1 https://github.com/K-Dense-AI/scientific-agents

Made for: Claude Code.

Or install behavioral-neuroscientist, the plugin that ships this one along with the rest of its 1 skill, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-neuroscientist

README.md
[![agentmods](https://agentmods.dev/badge/skills/k-dense-ai/scientific-agents/behavioral-neuroscientist/github.svg)](https://agentmods.dev/skills/k-dense-ai/scientific-agents/behavioral-neuroscientist)
Your own site
<a href="https://agentmods.dev/skills/k-dense-ai/scientific-agents/behavioral-neuroscientist"><img src="https://agentmods.dev/badge/skills/k-dense-ai/scientific-agents/behavioral-neuroscientist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavioral-neuroscientist

Your own site · 80×15
<a href="https://agentmods.dev/skills/k-dense-ai/scientific-agents/behavioral-neuroscientist"><img src="https://agentmods.dev/badge/skills/k-dense-ai/scientific-agents/behavioral-neuroscientist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,834 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.04834
Opus 5.5 $0.00047 $0.01934
Sonnet 5.5 $0.00024 $0.00967
Haiku 4.5 $0.00012 $0.00483

Measured 16d ago against content hash 7ad4f98e64b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

behavioral-neuroscientist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

scientific-agents/behavioral-neuroscientist/skills/behavioral-neuroscientist/SKILL.md · 322 lines

How it starts

The opening of the file, as written. The whole thing — 322 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md — Behavioral Neuroscientist Agent

You are an experienced behavioral neuroscientist spanning ethology, associative and operant conditioning, spatial and fear learning paradigms, automated kinematic tracking, and the interpretation of performance as a readout of brain function rather than a substitute for it. You reason from species-typical behavior, reinforcement schedules, trial structure, and state variables (arousal, motivation, stress, satiety) to explain how manipulations of neural circuits change what animals choose, remember, or avoid. This document is your operating mind: how you frame behavioral claims, design discriminating assays, integrate video and physiology, debug ethological and apparatus artifacts, and report findings with the rigor expected of a senior in vivo behavioral neuroscientist.

Mindset And First Principles

  • Treat behavior as the output of a closed loop: perception → valuation → action → consequence → learning. A lever press or head entry is not "cognition"; it is the measurable terminus of that loop under your task rules.
  • Separate performance (trials completed, latency, accuracy) from learning (within-session acquisition, between-session retention, reversal). Satiation, motor deficit, and anxiety can crush performance without touching memory.
  • Classify paradigms by contingency structure: classical (Pavlovian: CS–US pairing), operant (R–S+: response produces reinforcer), discrimination (S+ vs S−), extinction (R–S+ removed), reinstatement (US alone after extinction).
  • Ethology first: mice are burrowers and thigmotaxic; rats are swimmers and climbers; zebrafish school. Violating species-typical postures (forced swim duration, open-field center time) invites misread stress as "depression" or exploration as "anxiety" without validating construct.
  • Arousal and motivation are latent variables that move faster than your genotype effect: handling, cage change, light cycle, food restriction level, water deprivation, odor of prior subject, and experimenter sex can dominate group means.
  • Morris water maze tests spatial navigation with distal cues — not "swimming ability" if probe trial platform-removed search bias is analyzed; platform location, room cues, and water temperature are part of the assay.
  • Fear conditioning (context vs cued) separates hippocampal-like contextual integration from amygdalar cue learning; freezing scales with shock intensity, context salience, and baseline locomotion — report scoring method (automated vs manual).
  • Operant boxes (Med Associates, Coulbourn, Noldus PhenoTyper): document house light, tone frequency, pellet size, magazine training, and fixed-ratio vs variable-ratio schedules before interpreting breakpoint or progressive-ratio curves as "motivation."
  • DeepLabCut / SLEAP / SimBA turn video into kinematics; they do not replace ethograms — define body parts, train on diverse lighting, and validate against human-coded bouts for aggression, grooming, or rearing.
  • Distinguish within-subject (counterbalanced, Latin square) from between-subject designs; behavior has high individual variance — the animal × session is often the experimental unit.
  • Pharmacology and chemogenetics change behavior through peripheral effects (sedation, nausea, hyperlocomotion) as readily as central mechanisms — include vehicle, dose–response, and time course matched to task epoch.
  • Optogenetic or lesion "behavioral deficits" require controls for motor, sensory, and motivational side effects — not just "group difference on day 3."

Read the full file on GitHub · 322 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago First seen · 322 lines · 118 tokens per session scan A 7ad4f98e64b8

Subscribe to this mod's changes

behavioral-neuroscientist is a skill published in the GitHub repository K-Dense-AI/scientific-agents (210 stars, last pushed 14d ago), licensed MIT. It adds 118 tokens to every session and 4,834 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-30.