Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Kasempiternal/axiom-v2 --skill ax-3d-gamesgit clone --depth 1 https://github.com/Kasempiternal/axiom-v2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-3d-games)<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-3d-games"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-3d-games/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-3d-games"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-3d-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.06979 |
| Opus 5 | $0.00032 | $0.03490 |
| Sonnet 5 | $0.00013 | $0.01396 |
| Haiku 4.5 | $0.00006 | $0.00698 |
Grade A, and why
ax-3d-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 774 lines — stays where its author put it; the contents beside it link to each section on GitHub.
2D/3D Games & Spatial Content
Quick Patterns
SpriteKit 2D Scene (SwiftUI)
import SpriteKit
import SwiftUI
class GameScene: SKScene {
override func didMove(to view: SKView) {
physicsWorld.contactDelegate = self
physicsWorld.gravity = CGVector(dx: 0, dy: -9.8)
let player = SKSpriteNode(imageNamed: "player")
player.position = CGPoint(x: size.width / 2, y: size.height / 2)
player.physicsBody = SKPhysicsBody(circleOfRadius: player.size.width / 2)
addChild(player)
}
}
struct GameView: View {
var body: some View {
SpriteView(scene: GameScene(size: CGSize(width: 390, height: 844)))
.ignoresSafeArea()
}
}
RealityKit 3D Content (SwiftUI, iOS 18+)
import RealityKit
import SwiftUI
struct ContentView: View {
var body: some View {
RealityView { content in
let box = ModelEntity(
mesh: .generateBox(size: 0.1),
materials: [SimpleMaterial(color: .blue, isMetallic: true)]
)
box.position = [0, 0.5, -1]
box.components.set(InputTargetComponent())
box.components.set(CollisionComponent(shapes: [.generateBox(size: [0.1, 0.1, 0.1])]))
content.add(box)
}
.gesture(TapGesture().targetedToAnyEntity().onEnded { value in
value.entity.position.y += 0.1
})
}
}
RealityKit Custom ECS Component + System
struct HealthComponent: Component {
var current: Int = 100
var max: Int = 100
}
struct DamageSystem: System {
static let query = EntityQuery(where: .has(HealthComponent.self))
init(scene: Scene) {}
func update(context: SceneUpdateContext) {
for entity in context.entities(matching: Self.query, updatingSystemWhen: .rendering) {
var health = entity.components[HealthComponent.self]!
if health.current <= 0 { entity.removeFromParent() }
}
}
}
// Register: HealthComponent.registerComponent(); DamageSystem.registerSystem()
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 774 lines · 65 tokens per session scan A b45c00114d97
ax-3d-games is a skill published in the GitHub repository Kasempiternal/axiom-v2 (4 stars, last pushed 6mo ago), licensed MIT. It adds 65 tokens to every session and 6,979 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gamekit
Builds Game Center features with GameKit. Use for local-player authentication and restrictions, access point/dashboard, leaderboards, achievements, challenges, saved games, invitations, real-time or turn-based matchmaking, match data, and server identity verification.
scenekit
Maintains existing SceneKit scenes, nodes, materials, cameras, lights, animation, physics, particles, assets, shaders, and SwiftUI hosting. Use for SceneKit maintenance; route new 3D apps, major redesigns, USD/USDZ pipelines, and migration planning to RealityKit.
shareplay-activities
Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS.
spritekit
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode…
tabletopkit
Builds multiplayer spatial board games with TabletopKit on visionOS. Use for tables, seats, equipment, turns, TabletopAction state changes, interactions, snapping/tossing/physics, RealityKit rendering, deterministic game state, or Group Activities synchronization.
workflow-audit
Systematic UI workflow auditing for SwiftUI applications. Discovers entry points, traces user flows, detects dead ends and broken promises, audits data wiring, evaluates from user perspective. Triggers: "workflow audit", "audit flows", "find dead ends", "check navigation".