ax-3d-games

ax-3d-games is a skill for Claude Code from Kasempiternal/axiom-v2. It costs 65 tokens per session (6,979 once invoked), scanned A, original, MIT.

A development guide for 2D games, 3D scenes, and augmented-reality content in Apple platforms. It covers SpriteKit, SceneKit, RealityKit, physics, entity-component architecture, and SwiftUI integration.

In plain words
What is it for?
Use it when building SpriteKit games, RealityKit 3D or AR scenes, physics interactions, entity-component systems, or SwiftUI views that display game and spatial content.
Why use it?
It brings together the platform choices and code patterns needed to create interactive game or spatial content without searching separate references.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Part of the axiom plugin — 40 skills, 8 commands, 12 agents, 2 hooks shipped together

Good fit Use it when building SpriteKit games, RealityKit 3D or AR scenes, physics interactions, entity-component systems, or SwiftUI views that display game and spatial content.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kasempiternal/axiom-v2/ax-3d-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kasempiternal/axiom-v2 --skill ax-3d-games
Clone the repo
git clone --depth 1 https://github.com/Kasempiternal/axiom-v2

Made for: Claude Code.

Or install axiom, the plugin that ships this one along with the rest of its 40 skills, 8 commands, 12 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ax-3d-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-3d-games/github.svg)](https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-3d-games)
Your own site
<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-3d-games"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-3d-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ax-3d-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-3d-games"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-3d-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,979 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.06979
Opus 5 $0.00032 $0.03490
Sonnet 5 $0.00013 $0.01396
Haiku 4.5 $0.00006 $0.00698

Measured 11d ago against content hash b45c00114d97, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ax-3d-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

axiom-plugin/skills/ax-3d-games/SKILL.md · 774 lines

How it starts

The opening of the file, as written. The whole thing — 774 lines — stays where its author put it; the contents beside it link to each section on GitHub.

2D/3D Games & Spatial Content

Quick Patterns

SpriteKit 2D Scene (SwiftUI)

import SpriteKit
import SwiftUI

class GameScene: SKScene {
    override func didMove(to view: SKView) {
        physicsWorld.contactDelegate = self
        physicsWorld.gravity = CGVector(dx: 0, dy: -9.8)
        let player = SKSpriteNode(imageNamed: "player")
        player.position = CGPoint(x: size.width / 2, y: size.height / 2)
        player.physicsBody = SKPhysicsBody(circleOfRadius: player.size.width / 2)
        addChild(player)
    }
}

struct GameView: View {
    var body: some View {
        SpriteView(scene: GameScene(size: CGSize(width: 390, height: 844)))
            .ignoresSafeArea()
    }
}

RealityKit 3D Content (SwiftUI, iOS 18+)

import RealityKit
import SwiftUI

struct ContentView: View {
    var body: some View {
        RealityView { content in
            let box = ModelEntity(
                mesh: .generateBox(size: 0.1),
                materials: [SimpleMaterial(color: .blue, isMetallic: true)]
            )
            box.position = [0, 0.5, -1]
            box.components.set(InputTargetComponent())
            box.components.set(CollisionComponent(shapes: [.generateBox(size: [0.1, 0.1, 0.1])]))
            content.add(box)
        }
        .gesture(TapGesture().targetedToAnyEntity().onEnded { value in
            value.entity.position.y += 0.1
        })
    }
}

RealityKit Custom ECS Component + System

struct HealthComponent: Component {
    var current: Int = 100
    var max: Int = 100
}

struct DamageSystem: System {
    static let query = EntityQuery(where: .has(HealthComponent.self))

    init(scene: Scene) {}

    func update(context: SceneUpdateContext) {
        for entity in context.entities(matching: Self.query, updatingSystemWhen: .rendering) {
            var health = entity.components[HealthComponent.self]!
            if health.current <= 0 { entity.removeFromParent() }
        }
    }
}

// Register: HealthComponent.registerComponent(); DamageSystem.registerSystem()

Read the full file on GitHub · 774 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 774 lines · 65 tokens per session scan A b45c00114d97

Subscribe to this mod's changes

ax-3d-games is a skill published in the GitHub repository Kasempiternal/axiom-v2 (4 stars, last pushed 6mo ago), licensed MIT. It adds 65 tokens to every session and 6,979 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

gamekit

Builds Game Center features with GameKit. Use for local-player authentication and restrictions, access point/dashboard, leaderboards, achievements, challenges, saved games, invitations, real-time or turn-based matchmaking, match data, and server identity verification.

thiennc-tesoglobal/ios-skills · 51 tokens

scenekit

Maintains existing SceneKit scenes, nodes, materials, cameras, lights, animation, physics, particles, assets, shaders, and SwiftUI hosting. Use for SceneKit maintenance; route new 3D apps, major redesigns, USD/USDZ pipelines, and migration planning to RealityKit.

thiennc-tesoglobal/ios-skills · 63 tokens

shareplay-activities

Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS.

thiennc-tesoglobal/ios-skills · 62 tokens

spritekit

Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode…

thiennc-tesoglobal/ios-skills · 80 tokens

tabletopkit

Builds multiplayer spatial board games with TabletopKit on visionOS. Use for tables, seats, equipment, turns, TabletopAction state changes, interactions, snapping/tossing/physics, RealityKit rendering, deterministic game state, or Group Activities synchronization.

thiennc-tesoglobal/ios-skills · 56 tokens

workflow-audit

Systematic UI workflow auditing for SwiftUI applications. Discovers entry points, traces user flows, detects dead ends and broken promises, audits data wiring, evaluates from user perspective. Triggers: "workflow audit", "audit flows", "find dead ends", "check navigation".

Terryc21/workflow-audit · 59 tokens