rpg-stat-catalyst

rpg-stat-catalyst is a skill for Claude Code, Codex from kennyzir/7deer_skills. It costs 36 tokens per session (376 once invoked), scanned A, original, MIT.

A TypeScript library for calculating role-playing game character statistics, such as attribute points, level-based progression, health, and damage. Its rules are configured for each game.

In plain words
What is it for?
Use it in a TypeScript RPG to calculate available points, maximum health, and other stats from levels, attributes, and game-specific multipliers. More complex rules can be added by extending its engine.
Why use it?
It avoids rewriting the mathematics for character progression and derived statistics in every game project. The library has no external runtime dependencies.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it in a TypeScript RPG to calculate available points, maximum health, and other stats from levels, attributes, and game-specific multipliers. More complex rules can be added by extending its engine.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kennyzir/7deer_skills/rpg-stat-catalyst
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kennyzir/7deer_skills --skill rpg-stat-catalyst
Clone the repo
git clone --depth 1 https://github.com/kennyzir/7deer_skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpg-stat-catalyst

README.md
[![agentmods](https://agentmods.dev/badge/skills/kennyzir/7deer_skills/rpg-stat-catalyst/github.svg)](https://agentmods.dev/skills/kennyzir/7deer_skills/rpg-stat-catalyst)
Your own site
<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/rpg-stat-catalyst"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/rpg-stat-catalyst/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpg-stat-catalyst

Your own site · 80×15
<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/rpg-stat-catalyst"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/rpg-stat-catalyst.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00376
Opus 5.5 $0.00014 $0.00150
Sonnet 5.5 $0.00007 $0.00075
Haiku 4.5 $0.00004 $0.00038

Measured 2mo ago against content hash eb44cb2567bb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rpg-stat-catalyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (resources/calculator.ts, resources/types.ts), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rpg-stat-catalyst/SKILL.md · 56 lines

What it actually says

RPG Stat Catalyst

A mathematical core for Role-Playing Games (RPGs) to handle character progression and stat calculation.

Requirements

  • TypeScript
  • No external runtime dependencies

Usage

  1. Copy resources/types.ts and resources/calculator.ts to your project (e.g., lib/rpg/).

  2. Initialize the engine with your game's specific configuration:

import { RPGEngine } from '@/lib/rpg/calculator';

// 1. Define your game rules
const DevilHunterConfig = {
    baseHP: 100,
    hpPerLevel: 2,
    pointsPerLevel: 5,
    validAttributes: ['STR', 'CON', 'TEC', 'INT'],
    attributeMultipliers: {
        'CON': 5, // 1 CON = 5 HP
        'STR': 0,
    }
};

const engine = new RPGEngine(DevilHunterConfig);

// 2. Use it in your UI components
const level = 50;
const availablePoints = engine.calculateAvailablePoints(level);
const maxHP = engine.calculateMaxHP(level, 100, 'CON'); // Level 50, 100 CON

console.log(`At level ${level}, you have ${availablePoints} points.`);
console.log(`Max HP: ${maxHP}`);

Extending

For complex logic (like "Innate Talents" or "Hybrid Multipliers"), extend the RPGEngine class:

class AdvancedEngine extends RPGEngine {
    calculateStats(stats: CharacterStats) {
        // ... custom logic ...
    }
}
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 56 lines · 36 tokens per session scan A eb44cb2567bb

Subscribe to this mod's changes

rpg-stat-catalyst is a skill published in the GitHub repository kennyzir/7deer_skills (336 stars, last pushed 1mo ago), licensed MIT. It adds 36 tokens to every session and 376 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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