Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kennyzir/7deer_skills --skill rpg-stat-catalystgit clone --depth 1 https://github.com/kennyzir/7deer_skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kennyzir/7deer_skills/rpg-stat-catalyst)<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/rpg-stat-catalyst"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/rpg-stat-catalyst/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/rpg-stat-catalyst"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/rpg-stat-catalyst.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00376 |
| Opus 5.5 | $0.00014 | $0.00150 |
| Sonnet 5.5 | $0.00007 | $0.00075 |
| Haiku 4.5 | $0.00004 | $0.00038 |
Grade A, and why
rpg-stat-catalyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
RPG Stat Catalyst
A mathematical core for Role-Playing Games (RPGs) to handle character progression and stat calculation.
Requirements
- TypeScript
- No external runtime dependencies
Usage
-
Copy
resources/types.tsandresources/calculator.tsto your project (e.g.,lib/rpg/). -
Initialize the engine with your game's specific configuration:
import { RPGEngine } from '@/lib/rpg/calculator';
// 1. Define your game rules
const DevilHunterConfig = {
baseHP: 100,
hpPerLevel: 2,
pointsPerLevel: 5,
validAttributes: ['STR', 'CON', 'TEC', 'INT'],
attributeMultipliers: {
'CON': 5, // 1 CON = 5 HP
'STR': 0,
}
};
const engine = new RPGEngine(DevilHunterConfig);
// 2. Use it in your UI components
const level = 50;
const availablePoints = engine.calculateAvailablePoints(level);
const maxHP = engine.calculateMaxHP(level, 100, 'CON'); // Level 50, 100 CON
console.log(`At level ${level}, you have ${availablePoints} points.`);
console.log(`Max HP: ${maxHP}`);
Extending
For complex logic (like "Innate Talents" or "Hybrid Multipliers"), extend the RPGEngine class:
class AdvancedEngine extends RPGEngine {
calculateStats(stats: CharacterStats) {
// ... custom logic ...
}
}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 56 lines · 36 tokens per session scan A eb44cb2567bb
rpg-stat-catalyst is a skill published in the GitHub repository kennyzir/7deer_skills (336 stars, last pushed 1mo ago), licensed MIT. It adds 36 tokens to every session and 376 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
rpg-stat-catalyst compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rpg-stat-catalystkennyzir/7deer_skills | Skill | 336 | 1mo ago | MIT | A | 36 | Claude Code, Codex |
| roblox-ts-developmenterickow/robloxui-cli | Skill | 0 | 2mo ago | none | A | 67 | Claude Code, Codex |
| fast-typescript-checkinternet-development/www-sacred | Skill | 1.6k | 2d ago | MIT | A | 84 | Claude Code, Codex |
| port-sacred-terminal-ui-to-typescript-cliinternet-development/www-sacred | Skill | 1.6k | 2d ago | MIT | A | 0 | Claude Code, Codex |
| typescript-languageHoangNguyen0403/agent-skills-standard | Skill | 583 | today | MIT | A | 35 | Claude Code, Codex |
| onejs-setup-and-overviewSingtaa/OneJS | Skill | 362 | yesterday | MIT | A | 211 | Claude Code, Codex |
| typescript-best-practicesHoangNguyen0403/agent-skills-standard | Skill | 583 | today | MIT | A | 37 | Claude Code, Codex |