oraculo-radiohead: Skill for Cursor

.cursor/skills/threejs-animation/SKILL.md

threejs-animation is a skill for Cursor from Kenyi001/oraculo-radiohead. It costs 40 tokens per session (3,271 once invoked), scanned A, a copy of threejs-animation, MIT.

A guide to moving objects in Three.js, a JavaScript library for displaying 3D graphics in a web browser. It covers timed keyframes, imported model animations, bone-based movement, shape changes, and blending between animations.

In plain words
What is it for?
Use it to animate positions, rotations, and other properties, play GLTF model animations, create skeletal or morph-target motion, and mix animations.
Why use it?
It explains how to control different kinds of 3D motion, from a simple procedural bounce to animation data stored in a model.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is Kenyi001/oraculo-radiohead's own configuration. It tells Cursor how to work on oraculo-radiohead itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything oraculo-radiohead configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Kenyi001/oraculo-radiohead. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Kenyi001/oraculo-radiohead/master/.cursor/skills/threejs-animation/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Kenyi001/oraculo-radiohead

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-animation/github.svg)](https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-animation)
Your own site
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-animation"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-animation"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,271 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.03271
Opus 5 $0.00020 $0.01636
Sonnet 5 $0.00008 $0.00654
Haiku 4.5 $0.00004 $0.00327

Measured 10d ago against content hash b24dc96c7a85, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

threejs-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to threejs-animation — 24 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.cursor/skills/threejs-animation/SKILL.md · 553 lines

How it starts

The opening of the file, as written. The whole thing — 553 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Animation

Quick Start

import * as THREE from "three";

// Simple procedural animation
const clock = new THREE.Clock();

function animate() {
  const delta = clock.getDelta();
  const elapsed = clock.getElapsedTime();

  mesh.rotation.y += delta;
  mesh.position.y = Math.sin(elapsed) * 0.5;

  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}
animate();

Animation System Overview

Three.js animation system has three main components:

  1. AnimationClip - Container for keyframe data
  2. AnimationMixer - Plays animations on a root object
  3. AnimationAction - Controls playback of a clip

AnimationClip

Stores keyframe animation data.

// Create animation clip
const times = [0, 1, 2]; // Keyframe times (seconds)
const values = [0, 1, 0]; // Values at each keyframe

const track = new THREE.NumberKeyframeTrack(
  ".position[y]", // Property path
  times,
  values,
);

const clip = new THREE.AnimationClip("bounce", 2, [track]);

KeyframeTrack Types

// Number track (single value)
new THREE.NumberKeyframeTrack(".opacity", times, [1, 0]);
new THREE.NumberKeyframeTrack(".material.opacity", times, [1, 0]);

// Vector track (position, scale)
new THREE.VectorKeyframeTrack(".position", times, [
  0,
  0,
  0, // t=0
  1,
  2,
  0, // t=1
  0,
  0,
  0, // t=2
]);

// Quaternion track (rotation)
const q1 = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
const q2 = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, Math.PI, 0));
new THREE.QuaternionKeyframeTrack(
  ".quaternion",
  [0, 1],
  [q1.x, q1.y, q1.z, q1.w, q2.x, q2.y, q2.z, q2.w],
);

// Color track
new THREE.ColorKeyframeTrack(".material.color", times, [
  1,
  0,
  0, // red
  0,
  1,
  0, // green
  0,
  0,
  1, // blue
]);

// Boolean track
new THREE.BooleanKeyframeTrack(".visible", [0, 0.5, 1], [true, false, true]);

// String track (for morph targets)
new THREE.StringKeyframeTrack(
  ".morphTargetInfluences[smile]",
  [0, 1],
  ["0", "1"],
);

Read the full file on GitHub · 553 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 553 lines · 40 tokens per session scan A b24dc96c7a85

Subscribe to this mod's changes

threejs-animation is a skill published in the GitHub repository Kenyi001/oraculo-radiohead (0 stars, last pushed 13d ago), licensed MIT. It adds 40 tokens to every session and 3,271 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to threejs-animation, differing in 24 lines, and is treated as a copy.

Related

Other skills, from other repositories

p5js

Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.

NousResearch/hermes-agent · 20 tokens

webgl-liquid-metal

A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "liquid metal", "molten chrome", "iridescent"…

nexu-io/open-design · 121 tokens

webgl-particle-galaxy

A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from glVertexID), so the whole cloud draws in one call. Rendered as a single self-contained index.html. Use when the brief asks for a "particle field"…

nexu-io/open-design · 126 tokens

webgl-horizontal-parallax

A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.

nexu-io/open-design · 41 tokens

webgl-aurora-veil

A self-contained WebGL2 hero: layered aurora light curtains warped over a night sky scattered with stars; move the cursor to sway the veil.

nexu-io/open-design · 38 tokens

remotion-to-hyperframes

Port an existing Remotion (React) composition's source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear →…

heygen-com/hyperframes · 84 tokens