Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OpenCoven/coven --skill threejs-animationgit clone --depth 1 https://github.com/OpenCoven/covenWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/opencoven/coven/threejs-animation)<a href="https://agentmods.dev/skills/opencoven/coven/threejs-animation"><img src="https://agentmods.dev/badge/skills/opencoven/coven/threejs-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/opencoven/coven/threejs-animation"><img src="https://agentmods.dev/badge/skills/opencoven/coven/threejs-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 167 Skill allows unbounded resource consumption (API calls, storage, compute). Without rate limits or quotas, a compromised or misbehaving agent can cause denial-of-service or cost overruns.Fix: Set explicit rate limits, timeouts, and resource quotas for API calls, file operations, and compute. Implement circuit breakers for runaway loops.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.03259 |
| Opus 5.5 | $0.00016 | $0.01304 |
| Sonnet 5.5 | $0.00008 | $0.00652 |
| Haiku 4.5 | $0.00004 | $0.00326 |
Grade A, and why
threejs-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
8 near-identical copies found in the catalogue:
- threejs-animation — 100% identical, 24 lines differ
- threejs-animation — 100% identical, 24 lines differ
- threejs-animation — 100% identical, 24 lines differ
- threejs-animation — 100% identical, 24 lines differ
- threejs-animation — 100% identical, 24 lines differ
- threejs-animation — 100% identical, 24 lines differ
- threejs-animation — 100% identical, 26 lines differ
- threejs-animation — 95% identical, 27 lines differ
How it starts
The opening of the file, as written. The whole thing — 541 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Animation
Quick Start
import * as THREE from "three";
// Simple procedural animation
const clock = new THREE.Clock();
function animate() {
const delta = clock.getDelta();
const elapsed = clock.getElapsedTime();
mesh.rotation.y += delta;
mesh.position.y = Math.sin(elapsed) * 0.5;
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
Animation System Overview
Three.js animation system has three main components:
- AnimationClip - Container for keyframe data
- AnimationMixer - Plays animations on a root object
- AnimationAction - Controls playback of a clip
AnimationClip
Stores keyframe animation data.
// Create animation clip
const times = [0, 1, 2]; // Keyframe times (seconds)
const values = [0, 1, 0]; // Values at each keyframe
const track = new THREE.NumberKeyframeTrack(
".position[y]", // Property path
times,
values,
);
const clip = new THREE.AnimationClip("bounce", 2, [track]);
KeyframeTrack Types
// Number track (single value)
new THREE.NumberKeyframeTrack(".opacity", times, [1, 0]);
new THREE.NumberKeyframeTrack(".material.opacity", times, [1, 0]);
// Vector track (position, scale)
new THREE.VectorKeyframeTrack(".position", times, [
0, 0, 0, // t=0
1, 2, 0, // t=1
0, 0, 0, // t=2
]);
// Quaternion track (rotation)
const q1 = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
const q2 = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, Math.PI, 0));
new THREE.QuaternionKeyframeTrack(
".quaternion",
[0, 1],
[q1.x, q1.y, q1.z, q1.w, q2.x, q2.y, q2.z, q2.w],
);
// Color track
new THREE.ColorKeyframeTrack(".material.color", times, [
1, 0, 0, // red
0, 1, 0, // green
0, 0, 1, // blue
]);
// Boolean track
new THREE.BooleanKeyframeTrack(".visible", [0, 0.5, 1], [true, false, true]);
// String track (for morph targets)
new THREE.StringKeyframeTrack(
".morphTargetInfluences[smile]",
[0, 1],
["0", "1"],
);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 541 lines · 40 tokens per session scan A 0151d95a7ac9
threejs-animation is a skill published in the GitHub repository OpenCoven/coven (73 stars, last pushed today), licensed MIT. It adds 40 tokens to every session and 3,259 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
paperclip
Use for Paperclip-managed tasks and heartbeats: reading task context, delivering task documents or files, updating completion or blockers, coordinating or delegating work, and following company governance. Includes control plane API operations for assignments, comments, approvals, and routines.
index-refresh
Use when an LLM Wiki operation issue requests an index refresh. Rebuild wiki/index.md from the actual wiki tree, reconcile missing/deleted entries, and log counts without editing page bodies.
agentmail
Use your assigned AgentMail inbox to read email tasks, explicitly send or reply, and check delivery. Provided automatically by your inbox assignment.
cw-gates
Use before claiming any Codewhale change is done, green, or ready to land: the focused-to-broad verification ladder, the budget checks CI enforces, and the rules for what counts as a passing test.
refocusing
Use when a long-running agent may have lost the product outcome, when context was compacted, when work has crossed a major boundary, or when a fresh path-based trace is needed before the next consequential action. Not for fresh-session orientation, waking an idle seat, or checkpoints.
oversight-team
Use when you are a seat on the oversight pod (a standing monitor-mode rig that keeps OTHER rigs healthy), configuring or running the drift detectors, or choosing whether to intervene vs escalate. Covers the pull-not-poll posture, the v0 detectors (premature-park, process-drift, off-task, token-burn), the intervention…