sigil-polish

sigil-polish is a skill for Claude Code, Codex from Kevin-Liu-01/Sigil-UI. It costs 95 tokens per session (1,618 once invoked), scanned A, a copy of make-interfaces-feel-better, MIT.

A set of design-engineering rules for refining web interfaces, including typography, surfaces, animations, shadows, borders, and interaction details. It uses shared design tokens, which are named values for visual choices such as colors and spacing.

In plain words
What is it for?
Use it when building or reviewing UI components, polishing visual details, adding hover or enter/exit states, and applying consistent token-based styling.
Why use it?
It helps catch the small alignment, transition, and styling inconsistencies that can make an interface feel unfinished.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building or reviewing UI components, polishing visual details, adding hover or enter/exit states, and applying consistent token-based styling.

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Install with agentmods
npx agentmods add skills/kevin-liu-01/sigil-ui/sigil-polish
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kevin-Liu-01/Sigil-UI --skill sigil-polish
Clone the repo
git clone --depth 1 https://github.com/Kevin-Liu-01/Sigil-UI

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sigil-polish

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevin-liu-01/sigil-ui/sigil-polish/github.svg)](https://agentmods.dev/skills/kevin-liu-01/sigil-ui/sigil-polish)
Your own site
<a href="https://agentmods.dev/skills/kevin-liu-01/sigil-ui/sigil-polish"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/sigil-ui/sigil-polish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sigil-polish

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevin-liu-01/sigil-ui/sigil-polish"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/sigil-ui/sigil-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,618 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01618
Opus 5 $0.00048 $0.00809
Sonnet 5 $0.00019 $0.00324
Haiku 4.5 $0.00010 $0.00162

Measured 12d ago against content hash f7dafb1b95bb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

sigil-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to make-interfaces-feel-better — 28 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/sigil-polish/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Details That Make Interfaces Feel Better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing Sigil UI code.

All visual values must flow through Sigil tokens (var(--s-*)). These principles explain what to do; the token system controls which values to use. Never hardcode colors, shadows, durations, or radii — read them from the active preset.

Quick Reference

Category When to Use
Typography Text wrapping, font smoothing, tabular numbers
Surfaces Border radius, optical alignment, shadows, image outlines, hit areas
Animations Interruptible animations, enter/exit transitions, icon animations, scale on press
Performance Transition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off. In Sigil, radii come from var(--s-radius-*) — calculate concentrically from those values.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't. Always use var(--s-shadow-*) tokens.

4. Interruptible Animations

Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once. Durations come from var(--s-duration-*).

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

Read the full file on GitHub · 129 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 129 lines · 95 tokens per session scan A f7dafb1b95bb

Subscribe to this mod's changes

sigil-polish is a skill published in the GitHub repository Kevin-Liu-01/Sigil-UI (9 stars, last pushed 1mo ago), licensed MIT. It adds 95 tokens to every session and 1,618 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to make-interfaces-feel-better, differing in 28 lines, and is treated as a copy.

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