Kiro Crew is a persistent development workspace where agents continue multi-step software work across sessions, schedules, and connected interfaces. Developers use it locally or remotely through a desktop app, web dashboard, CLI, Slack, or Discord, with unattended tasks and recurring jobs. The catalogue contains skills and instructions for working with this workspace.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kirodotdev/KiroCrew --skill living-uigit clone --depth 1 https://github.com/kirodotdev/KiroCrewWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kirodotdev/kirocrew/living-ui)<a href="https://agentmods.dev/skills/kirodotdev/kirocrew/living-ui"><img src="https://agentmods.dev/badge/skills/kirodotdev/kirocrew/living-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kirodotdev/kirocrew/living-ui"><img src="https://agentmods.dev/badge/skills/kirodotdev/kirocrew/living-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.07221 |
| Opus 5.5 | $0.00023 | $0.02888 |
| Sonnet 5.5 | $0.00012 | $0.01444 |
| Haiku 4.5 | $0.00006 | $0.00722 |
Grade A, and why
living-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 603 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Living UI
These rules make a live figure easy to follow in its first second. A live figure
is an inline <mcwidget> explainer, a crewmate's Dashboard page, or a standalone
HTML artifact. The rules say how motion feels, where the eye goes, where words go
and how to check the result.
They never pick a colour, a font or a shape. The theme, the user's request or the
author decides the look. Where a rule needs a colour, it names a theme variable:
var(--accent) for the one lit element, var(--muted) or a lower opacity for
everything else.
Load the widgets skill as well. It owns the widget
format, the theme variables, the frame's CSP and the animation table these rules
start from. On a Dashboard page, the dashboard skill owns the page contract.
The gate: freeze one frame
Run the widgets skill's freeze-one-frame test first: picture one still frame of
the figure. If that frame carries the meaning, the figure stays still and the
motion rules M, T, L and X do not apply. It may still take input, as a slider or
a clickable diagram does, so rules F (focus), W (words), V (verify) and the
Accessibility section apply all the same.
The motion rules say how to move once motion has earned its place. None of them is a reason to make something move.
M. Motion feels like a real thing
- Time, not frames. Compute
dt, the seconds since the last frame, from therequestAnimationFrametimestamp. Clamp it to at most 1/30 s, so a stalled tab does not jump. - Input sets a target, and the value follows it. A drag, a click or a key sets
where a value is going. The shown value moves there and never snaps. Use an
exponential follow,
x += (target - x) * (1 - Math.exp(-dt / tau))withtaubetween 0.1 and 0.3 s, or a spring. - A spring overshoots once, then settles. Where an overshoot would show a false value, such as a count or a cost, settle with critical damping so the value never passes its target.
- A one-shot event is an envelope over its age. When an approval arrives or a run fails, the signal rises over 40 to 120 ms, starting flat (zero slope), then fades more slowly. Never jump a value to full in one frame.
- One loop per figure. It stops once every value has settled, and starts again on the next input or change.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 603 lines · 58 tokens per session scan A 376f73bacd47
living-ui is a skill published in the GitHub repository kirodotdev/KiroCrew (4,496 stars, last pushed today), licensed Apache-2.0. It adds 58 tokens to every session and 7,221 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-20.
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