teams-setup

teams-setup is a skill for Codex from kochetkov-ma/claude-brewcode. It costs 28 tokens per session (2,514 once invoked), scanned A, original, MIT.

A team-management skill for creating and coordinating groups of specialised coding agents.

In plain words
What is it for?
It helps create teams, check their status, and clean them up after use.
Why use it?
It helps divide work between agents when one agent is not enough for a task.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: reads ~/.codex paths; mentions AGENTS.md; mentions Codex.

Good fit It helps create teams, check their status, and clean them up after use.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kochetkov-ma/claude-brewcode/teams-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kochetkov-ma/claude-brewcode --skill teams-setup
Clone the repo
git clone --depth 1 https://github.com/kochetkov-ma/claude-brewcode

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for teams-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/kochetkov-ma/claude-brewcode/teams-setup/github.svg)](https://agentmods.dev/skills/kochetkov-ma/claude-brewcode/teams-setup)
Your own site
<a href="https://agentmods.dev/skills/kochetkov-ma/claude-brewcode/teams-setup"><img src="https://agentmods.dev/badge/skills/kochetkov-ma/claude-brewcode/teams-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for teams-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/kochetkov-ma/claude-brewcode/teams-setup"><img src="https://agentmods.dev/badge/skills/kochetkov-ma/claude-brewcode/teams-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,514 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.02514
Opus 5.5 $0.00011 $0.01006
Sonnet 5.5 $0.00006 $0.00503
Haiku 4.5 $0.00003 $0.00251

Measured today against content hash 593891ce430c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

teams-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 16 executable files (scripts/agent-generator.sh, scripts/agent-owners.sh, scripts/count-tokens.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.codex/plugins/brewcode/skills/teams-setup/SKILL.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Codex team coordination

Use collaboration agents only when the user or project instructions explicitly request a team. Split work into bounded independent tasks, keep one owner per file or surface, exchange evidence through collaboration messages, and synthesize results in the parent session. Do not invent unsupported agent parameters or create persistent team configuration unless requested.

Native authority

Manage persistent project teams under .codex/teams/{TEAM_NAME}/ and agents under .codex/agents/. Domain agents are native TOML parsed with Python tomllib, never renamed Markdown. Each has exactly the three string keys name, description, and developer_instructions; description is one nonempty line of at most 100 characters. Read applicable AGENTS.md, preserve unrelated files, use only adjacent scripts/references, and never edit installed caches.

Before every team.md write, resolve REPORT_ROOT from the narrowest applicable durable project guidance; an exact declared project-relative path wins, and guidance silence falls back to .codex/reports. Every slash-separated segment must match ^[A-Za-z0-9._-]+$ and must not equal . or ..; reject absolute/home-relative paths, doubled slashes, unresolved tokens, control characters, and shell metacharacters including $(), backticks, ;, &, and |. Equal-specificity conflicting report-root directives -> STOP instead of selecting either. Dusk guidance therefore resolves exactly .codex/reports, never a tool-default path.

Invocation and approval

Resolve exactly one mode in this order: status, install, upgrade, enable, disable, uninstall, purge. An explicit mode wins. With no mode, choose status when the named team exists; otherwise choose install and team name default only when no name was supplied. Invalid detector output stops the run.

Before any action, print one PLAN — brewcode:teams-setup block with INPUT, resolved MODE and reason, SCOPE (team, roster, exact paths), DO, and RESULT. status asks nothing. Every mutating mode requires existing authorization or explicit main-chat approval after a concrete, reviewable proposal and before the first write; changed scope requires a revised proposal and actual user reply. Destructive modes additionally name every deletion.

Read the full file on GitHub · 85 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed 593891ce430c
  2. 2d ago Changed a7145f04d0dd
  3. 3d ago Changed 0202b9e81480
  4. 4d ago Changed 706fb6b45b89
  5. 9d ago Changed dcad83b73563
  6. 10d ago Changed fe341c9b424f
  7. 11d ago Changed c36ab5fc0625
  8. 12d ago Changed 8bfe57abfae7
  9. 13d ago Changed f7c12f026c90
  10. 20d ago First seen · 85 lines · 28 tokens per session scan A 3e768c47fbbb

Subscribe to this mod's changes

teams-setup is a skill published in the GitHub repository kochetkov-ma/claude-brewcode (38 stars, last pushed today), licensed MIT. It adds 28 tokens to every session and 2,514 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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