audio-dsp-review

audio-dsp-review is a skill for Claude Code, Codex from kunitoki/sonic-skills. It costs 115 tokens per session (1,352 once invoked), scanned A, original, Unlicense.

A review guide for audio-processing code that runs on a realtime audio thread. It checks for actions such as memory allocation, locks, and system calls that can take too long and cause audible glitches.

In plain words
What is it for?
For auditing audio plugin callbacks, audio-engine render functions, and DSP code for realtime-safety problems.
Why use it?
It helps find code that may miss the audio callback’s strict deadline, preventing interruptions or glitches during playback or recording.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit For auditing audio plugin callbacks, audio-engine render functions, and DSP code for realtime-safety problems.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kunitoki/sonic-skills/audio-dsp-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kunitoki/sonic-skills --skill audio-dsp-review
Clone the repo
git clone --depth 1 https://github.com/kunitoki/sonic-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-dsp-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-dsp-review/github.svg)](https://agentmods.dev/skills/kunitoki/sonic-skills/audio-dsp-review)
Your own site
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/audio-dsp-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-dsp-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-dsp-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/audio-dsp-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-dsp-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,352 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01352
Opus 5 $0.00057 $0.00676
Sonnet 5 $0.00023 $0.00270
Haiku 4.5 $0.00012 $0.00135

Measured 10d ago against content hash 18f40621e6a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

audio-dsp-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-dsp-review/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio DSP Realtime Safety Review

The cardinal rule: If you don't know how long it will take, don't do it.

The audio callback has a hard deadline — typically 1–5ms per buffer. Miss it once and the user hears a glitch. The three categories of violations that cause this are: allocations, locking, and system calls — all of which can block for unbounded time.

Step 1 — Find the realtime context

Identify the audio callback and every function it calls (transitively). Common names: processBlock, process, render, getNextAudioBlock, audioDeviceIOCallback, AURenderCallback, JackProcessCallback, and the output-stream closure in cpal/JUCE/PortAudio.

Step 2 — Scan for violations

Memory allocations (allocator paths may lock, grow arenas, touch new pages, or run unbounded bookkeeping):

  • new / delete / malloc / free / make_shared / make_unique
  • std::string construction, concatenation, to_string()
  • Container growth: vector::push_back without pre-reserve, map::operator[] on new keys, unordered_map::insert, deque::push_back
  • std::function with non-trivial captures (may allocate), throwing exceptions

Locking (priority inversion: the low-priority UI thread holds the lock your audio thread needs):

  • std::mutex, lock_guard, unique_lock, scoped_lock, shared_mutex
  • pthread_mutex_lock, pthread_rwlock_*
  • condition_variable::wait(), future::get(), semaphore::acquire()
  • std::mutex::try_lock() + RAII wrappertry_lock() itself is non-blocking, but the RAII destructor calls unlock(), which does a system call to wake waiting threads. Not realtime-safe. Same for std::unique_lock(mtx, std::try_to_lock).
  • Spinlocks without exponential back-off on the non-audio thread — busy-wait burns CPU, causes starvation under contention, and drains battery on mobile devices. If you must use a spinlock: audio thread calls only try_lock() + fallback; non-audio thread uses progressive back-off (spin → _mm_pause() → batched pauses → occasional yield).

Read the full file on GitHub · 102 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 102 lines · 115 tokens per session scan A 18f40621e6a3

Subscribe to this mod's changes

audio-dsp-review is a skill published in the GitHub repository kunitoki/sonic-skills (19 stars, last pushed 3mo ago), licensed Unlicense. It adds 115 tokens to every session and 1,352 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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