audio-signal-flow-explainer

audio-signal-flow-explainer is a skill for Claude Code, Codex from kunitoki/sonic-skills. It costs 116 tokens per session (781 once invoked), scanned A, original, Unlicense.

A guide for tracing how audio moves through a system. It treats the signal path as a connected graph of sound sources, processors, routers, and outputs.

In plain words
What is it for?
Use it to document signal chains, mixer buses, auxiliary sends, parallel paths, sidechains, feedback loops, and audio outputs.
Why use it?
Audio systems can hide delays, feedback, sidechain links, and other connections that make behavior difficult to explain or debug.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to document signal chains, mixer buses, auxiliary sends, parallel paths, sidechains, feedback loops, and audio outputs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kunitoki/sonic-skills/audio-signal-flow-explainer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kunitoki/sonic-skills --skill audio-signal-flow-explainer
Clone the repo
git clone --depth 1 https://github.com/kunitoki/sonic-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-signal-flow-explainer

README.md
[![agentmods](https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-signal-flow-explainer/github.svg)](https://agentmods.dev/skills/kunitoki/sonic-skills/audio-signal-flow-explainer)
Your own site
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/audio-signal-flow-explainer"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-signal-flow-explainer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-signal-flow-explainer

Your own site · 80×15
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/audio-signal-flow-explainer"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-signal-flow-explainer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 781 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.00781
Opus 5 $0.00058 $0.00391
Sonnet 5 $0.00023 $0.00156
Haiku 4.5 $0.00012 $0.00078

Measured 9d ago against content hash 432a5980f7f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

audio-signal-flow-explainer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-signal-flow-explainer/SKILL.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Signal Flow Explainer

Core principle: Audio signal flow is a directed graph. Tracing it reveals hidden coupling, latency paths, and places where the signal can be corrupted.

Step 1 — Map the graph

  • Find all sources (oscillators, audio inputs, file readers, generators)
  • Find all processors (filters, effects, gain stages, dynamics)
  • Find all routers (bus sends, parallel splits, sidechain taps, mixer channels)
  • Find all sinks (audio outputs, recorders, meters, analyzers)
  • Note parallel paths — any branch that rejoins a main path
  • Note feedback loops — any path where output feeds back into an earlier node
  • Note sidechain connections — signals that control a processor without passing audio through it

Step 2 — Identify each node type

Node type What to note
Source (oscillator, audio input, file reader) Sample rate, channel count, sync source
Processor (filter, effect, gain) In/out channel count, latency added, stateful or stateless
Router (bus send, parallel split, sidechain tap) Where signal copies go, gain staging at split
Sink (audio output, recorder, meter) Expected format, callback timing, buffer size

Step 3 — Surface issues

  • Latency compensation mismatches on parallel paths
  • Channel count mismatches between connected nodes
  • Sidechain input not wired — processor receives silence as control signal
  • Uninitialized state in feedback loops (DC buildup, NaN propagation)
  • DC leaking into output (missing highpass or DC-blocking filter)
  • Sample rate mismatch between source and downstream processor
  • Gain staging that causes clipping before a later limiter or saturation stage
  • Missing denormal protection in recursive filter paths

Step 4 — Write the signal flow description

Use this format:

## Signal Flow: [component/system]

### Graph
Source → [gain: 1.0] → [Biquad LPF] → [Comp sidechain tap] → [Output]
                                            ↓
                                       [Compressor] → [Output]

### Latency path
Source → LPF (0 samples) → Compressor (64 samples lookahead) → Output
Total: 64 samples

### Issues found
- Parallel path to Output has no latency compensation for the 64-sample compressor delay

Read the full file on GitHub · 77 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 77 lines · 116 tokens per session scan A 432a5980f7f6

Subscribe to this mod's changes

audio-signal-flow-explainer is a skill published in the GitHub repository kunitoki/sonic-skills (19 stars, last pushed 3mo ago), licensed Unlicense. It adds 116 tokens to every session and 781 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

dream-thinking

Creative retrospective workflow that uses simulated dream imagery and metaphor to defamiliarize recent experience, then turns it into grounded hypotheses and next observations or actions. Use only when the user explicitly asks to dream, sleep on something, use a dream or nightmare lens, or reflect through metaphor. Do…

n-n-code/n-n-code-skills · 83 tokens

marp-slide

Create professional Marp presentation slides with 7 beautiful themes (default, minimal, colorful, dark, gradient, tech, business). Use when users request slide creation, presentations, or Marp documents. Supports custom themes, image layouts, and "make it look good" requests with automatic quality improvements.

jjmartres/ai-coding-agents · 64 tokens

AudioMind

Tired of juggling multiple audio APIs? This skill gives you one-command access to TTS, music generation, sound effects, and voice cloning. Use when you want to generate any audio without managing multiple API keys.

wells1137/media-skills · 46 tokens

floyd

Play an audio file (.mp3, .wav, or .flac) using the floyd command line player. Use when the user wants to play, listen to, or preview an audio file.

robrohan/floyd · 44 tokens

baoyu-comic

A tool for creating original educational comics that explain knowledge or ideas through multiple illustrated panels. It supports different art styles and tones and can create several comics in one batch.

JimLiu/baoyu-skills · 61 tokens

create-workflow-diagram

Create FigJam/Miro-style workflow diagrams as high-quality PNG images from plain-text workflow descriptions. Renders beautiful HTML diagrams with connected nodes, arrows, and labels, then screenshots them for sharing.

gooseworks-ai/goose-skills · 45 tokens