game-audio-guide

game-audio-guide is a skill for Claude Code, Codex from kunitoki/sonic-skills. It costs 106 tokens per session (1,088 once invoked), scanned A, original, Unlicense.

A guide to building custom audio plug-ins for Wwise and FMOD, two tools used to add and control sound in games. It covers effect, sound-source, and mixer plug-ins.

In plain words
What is it for?
Use it to create audio effects, generate sound from code, or process the combined audio on a game mixer bus.
Why use it?
It gives developers a clear implementation path and helps avoid choosing the wrong plug-in type or interface early on.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create audio effects, generate sound from code, or process the combined audio on a game mixer bus.

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Install with agentmods
npx agentmods add skills/kunitoki/sonic-skills/game-audio-guide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kunitoki/sonic-skills --skill game-audio-guide
Clone the repo
git clone --depth 1 https://github.com/kunitoki/sonic-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-audio-guide

README.md
[![agentmods](https://agentmods.dev/badge/skills/kunitoki/sonic-skills/game-audio-guide.svg)](https://agentmods.dev/skills/kunitoki/sonic-skills/game-audio-guide)
Your own site
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/game-audio-guide"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/game-audio-guide.svg" alt="Measured on agentmods" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,088 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.01088
Opus 5 $0.00053 $0.00544
Sonnet 5 $0.00021 $0.00218
Haiku 4.5 $0.00011 $0.00109

Measured 7d ago against content hash f8f63b14a9c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

game-audio-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-audio-guide/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Audio Plugin Implementation Guide

Steps apply to both Wwise and FMOD unless noted.

Step 1 — Choose middleware and plugin type

Middleware Effect plugin Source plugin Mixer plugin
Wwise IAkInPlaceEffectPlugin or IAkOutOfPlaceEffectPlugin IAkSourcePlugin IAkMixerEffectPlugin
FMOD FMOD_DSP_DESCRIPTION (process callback) FMOD_DSP_DESCRIPTION (generatetone or read) FMOD_DSP_DESCRIPTION on a bus
  • Effect plugins modify an existing signal in place or out of place.
  • Source plugins generate audio from scratch (synthesisers, procedural audio).
  • Mixer plugins operate on a mix bus and see the summed signal from all inputs.
  • Confirm the plugin type before writing any code — changing it later requires reworking the descriptor and callback signatures.

Step 2 — Set up the plugin descriptor

Wwise:

  • Declare an AkPluginInfo struct with your company ID, plugin ID, and plugin type.
  • Implement GetPluginInfo() to return it from your plugin class.
  • Provide a CreateXxx factory function and register it with AK::SoundEngine::RegisterPlugin.
  • Implement a matching AkPluginParamBase subclass for parameter storage.

FMOD:

  • Declare an FMOD_DSP_DESCRIPTION struct with name, version, channel counts, and all callback pointers.
  • Fill FMOD_DSP_PARAMETER_DESC entries for every parameter the DSP exposes.
  • Export a FMODGetDSPDescription() function (or pass the struct directly to FMOD::System::createDSP).
  • Keep the description in static storage — FMOD holds a pointer to it for the lifetime of the DSP.

Step 3 — Implement the audio callback

Wwise (Execute):

  • Read channel count and frame count from AkAudioBuffer at runtime — never hardcode.
  • Use io_pBuffer->GetChannel(ch) to access per-channel float pointers.
  • Allocate during Init with the AK::IAkPluginMemAlloc* allocator; never allocate inside Execute.
  • Return early if uValidFrames == 0 to avoid processing silent tail unnecessarily.

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 76 lines · 106 tokens per session scan A f8f63b14a9c8

Subscribe to this mod's changes

game-audio-guide is a skill published in the GitHub repository kunitoki/sonic-skills (19 stars, last pushed 3mo ago), licensed Unlicense. It adds 106 tokens to every session and 1,088 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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