juce-review

juce-review is a skill for Claude Code, Codex from kunitoki/sonic-skills. It costs 115 tokens per session (1,146 once invoked), scanned A, original, Unlicense.

A review guide for JUCE audio-plugin code. JUCE is a C++ framework used to build software instruments and audio effects.

In plain words
What is it for?
It is for reviewing JUCE plug-ins, including their audio-processing method, parameter tree, editor, and thread ownership. It adds JUCE-specific checks after general real-time audio and numerical reviews.
Why use it?
It helps catch mistakes involving audio-thread safety, parameter access, user-interface thread rules, shared state, and MIDI handling that can cause glitches or crashes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for reviewing JUCE plug-ins, including their audio-processing method, parameter tree, editor, and thread ownership. It adds JUCE-specific checks after general real-time audio and numerical reviews.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kunitoki/sonic-skills/juce-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kunitoki/sonic-skills --skill juce-review
Clone the repo
git clone --depth 1 https://github.com/kunitoki/sonic-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for juce-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/kunitoki/sonic-skills/juce-review/github.svg)](https://agentmods.dev/skills/kunitoki/sonic-skills/juce-review)
Your own site
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/juce-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/juce-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for juce-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/juce-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/juce-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,146 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01146
Opus 5 $0.00057 $0.00573
Sonnet 5 $0.00023 $0.00229
Haiku 4.5 $0.00012 $0.00115

Measured 9d ago against content hash 93fc3f875c76, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

juce-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/juce-review/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

JUCE Audio Plugin Review

JUCE abstractions hide thread boundaries — always trace which thread each piece of code runs on before declaring it safe.

Step 0 — Run universal checks first

Invoke audio-dsp-review and audio-numerics-review before this skill. This skill adds JUCE-specific checks on top; it does not replace realtime-safety or numerics reviews.

Step 1 — Identify plugin structure

Locate the three core classes and their thread ownership:

  • AudioProcessor — audio thread owns processBlock; message thread owns everything else
  • AudioProcessorEditor — message thread only; never call from audio thread
  • AudioProcessorValueTreeState — parameter tree lives on message thread; audio thread must use getRawParameterValue() raw pointers only

Step 2 — Scan for JUCE violations

Violation Where to look Risk
juce::String construction/concatenation processBlock, DSP helpers May allocate and may touch shared string/logging machinery; realtime unsafe
DBG() macro Any audio-thread code Logger I/O in debug builds; blocks indefinitely
MessageManager::getInstance() from audio thread Audio callbacks, DSP helpers Not thread-safe; undefined behaviour
apvts.getParameter(...) or apvts.state from audio thread processBlock and DSP helpers APVTS/ValueTree access is not an audio-thread data path; use raw pointer cache instead
ValueTree listener callbacks assumed on audio thread Listener overrides Dispatched via MessageManager; runs on message thread
AudioBuffer::setSize() inside processBlock Buffer management code Triggers allocation; causes xrun
Modifying MIDI buffer while iterating it MIDI event loops Iterator invalidation; undefined behaviour
prepareToPlay not resetting all state (e.g. filters, envelopes, delay lines) prepareToPlay body Double-call leaves stale state; causes audio artefacts
juce::CriticalSection::tryEnter() or enter() on audio thread processBlock, DSP helpers exit()/destructor does a syscall to wake waiting threads — not realtime-safe even with tryEnter()
juce::SpinLock::enter() on audio thread processBlock, DSP helpers Busy-waits on audio thread — use tryEnter() + fallback only; non-audio thread should use progressive back-off

Read the full file on GitHub · 83 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 83 lines · 115 tokens per session scan A 93fc3f875c76

Subscribe to this mod's changes

juce-review is a skill published in the GitHub repository kunitoki/sonic-skills (19 stars, last pushed 3mo ago), licensed Unlicense. It adds 115 tokens to every session and 1,146 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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