game-playbook

game-playbook is a skill for Claude Code from kyh/vibedgames. It costs 30 tokens per session (2,282 once invoked), scanned A, original, MIT.

A step-by-step guide for turning a simple idea into a complete browser game, including the order of development and a checklist for making it enjoyable.

In plain words
What is it for?
Use it when building a 2D or 3D browser game such as a platformer, shooter, or top-down game. It covers planning, game assets, gameplay, polish, and deployment.
Why use it?
It helps avoid ending up with a technically working demo that feels unfinished or unfun. It also shows when to create art, build gameplay, polish the experience, and prepare the game for release.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the vibedgames plugin — 34 skills shipped together

Good fit Use it when building a 2D or 3D browser game such as a platformer, shooter, or top-down game. It covers planning, game assets, gameplay, polish, and deployment.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyh/vibedgames/game-playbook
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyh/vibedgames --skill game-playbook
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Or install vibedgames, the plugin that ships this one along with the rest of its 34 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-playbook

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/game-playbook/github.svg)](https://agentmods.dev/skills/kyh/vibedgames/game-playbook)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/game-playbook"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/game-playbook/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-playbook

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyh/vibedgames/game-playbook"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/game-playbook.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,282 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.02282
Opus 5.5 $0.00012 $0.00913
Sonnet 5.5 $0.00006 $0.00456
Haiku 4.5 $0.00003 $0.00228

Measured 25d ago against content hash 129079e01f30, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-playbook scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 25d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vibedgames/skills/game-playbook/SKILL.md · 165 lines

How it starts

The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Crafting a great game

The platform promise is "studio-grade games from a prompt." The gap between a tech demo and that is two things: the right build order and craft. This skill is the playbook. The engine/asset/deploy skills own the pieces; this owns how they fit together and how to make the result fun.

The recipe (a complete game from "make a game")

Do these in order — don't write the game loop before you have art, and don't ship before the craft pass.

  1. Scaffold. vg new <slug> --engine phaser for 2D, --engine threejs for 3D. (See the phaser / threejs skills.) The template is a skeleton, not a game — you will replace its placeholder scene and logo. Looks matter? (user names a game it should look like, or wants a polished/studio pass) — lock 4–8 real reference screenshots and a per-game visual bar before any art: references/visual-bar.md. A locked bar replaces step 2's order with that file's light-first order (light and grade over placeholders → surfaces → density → HUD → motion).

  2. Generate the art FIRST. The route depends on the engine you scaffolded:

    2D (--engine phaser) — see pixel-art. Order matters:

    • hero character → directional walk sheets (walk-down/up/side, left = mirror) → background-remove (Bria) → normalize to exact power-of-two frames.
    • enemies / pickups / projectiles.
    • impact + ability VFX on PURE BLACK (slash arcs, explosions, muzzle flashes) — render them with BlendModes.ADD so black is free transparency, no alpha pass needed. A generated video, sliced into a frame strip, makes great fire/explosion (see pixel-art Recipe 5).
    • ground/tiles or a parallax/arena backdrop. Replace the template's logo/bg — never ship placeholder art.

    3D (--engine threejs) — meshes and props, not sprite sheets:

    • hero characters and organic shapes → Meshy via model-catalog (text-to-3d / image-to-3d); rigged animated characters → regenerate-3d.
    • hero props that must hinge, open, detach, or break (chests, doors, levers) → image-to-threejs: a procedural factory with a pivot/socket rig, built from one generated reference image.
    • loading, normalizing, and placing any of it → the threejs skill's references/generated-assets.md.
    • repeated set dressing → primitives/instances or a kit GLB, never a fresh generation per copy.

Read the full file on GitHub · 165 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 25d ago Changed 129079e01f30
  2. 1mo ago Changed · +21 lines e79a1f579cb3
  3. 1mo ago Changed · -93 tokens per session b7c6d8caea42
  4. 2mo ago First seen · 144 lines · 123 tokens per session scan A 8445f6ec9a54

Subscribe to this mod's changes

game-playbook is a skill published in the GitHub repository kyh/vibedgames (61 stars, last pushed 2d ago), licensed MIT. It adds 30 tokens to every session and 2,282 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-playbook compared with skills from other repositories

game-playbook next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
game-playbookkyh/vibedgamesSkill612d agoMITA30Claude Code
verifymeursyphus/ssgoiSkill1.0k3d agoMITA26Claude Code
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supabasemartineserios/thebranaSkill3todayMITA58Claude Code
playwright-e2elroy-stack/ai-pod-storeSkill111d agononeA86Claude Code
next-cache-components-optimizervercel/next.jsSkill143kyesterdayMITA123Claude Code