vibedgames: Skill for Claude Code

.claude/skills/release/SKILL.md

release is a skill for Claude Code from kyh/vibedgames. It costs 120 tokens per session (1,959 once invoked), scanned C, original, MIT.

A release helper for publishing selected npm packages, which are reusable JavaScript or TypeScript projects shared through npm.

In plain words
What is it for?
Use it when shipping a new version of the vibedgames CLI, multiplayer package, or gamepad package, with a chosen version change such as patch.
Why use it?
It guides the steps needed to create a new version, build the packages, update the changelog, add version tags, and publish them. It skips packages that have no changes since their previous release.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is kyh/vibedgames's own configuration. It tells Claude Code how to work on vibedgames itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vibedgames configures →

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /Users/kyh/Documents/Projects/vibedgames.

Reuse

Borrowing it

Nothing to install: this file belongs to kyh/vibedgames. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kyh/vibedgames/main/.claude/skills/release/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/release/github.svg)](https://agentmods.dev/skills/kyh/vibedgames/release)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/release"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for release

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyh/vibedgames/release"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,959 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.01959
Opus 5.5 $0.00048 $0.00784
Sonnet 5.5 $0.00024 $0.00392
Haiku 4.5 $0.00012 $0.00196

Measured 28d ago against content hash fa003c93f814, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

release scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 28d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

- `vibedgames` ships `dist/` bundled by esbuild (`apps/cli/scripts/build.mjs`): every dependency is inlined, so it publishes with no `dependencies` and a `dist/THIRD_PARTY_NOTICES.txt` carrying their licences. A runtime
.claude/skills/release/SKILL.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Release

Cut a new npm version of one or more publishable packages in this repo.

Context

  • Repo root: /Users/kyh/Documents/Projects/vibedgames
  • Publishable packages (path = where commits "count" for change detection):
    • vibedgames → apps/cli → tag prefix vibedgames@
    • @vibedgames/multiplayer → packages/multiplayer → tag prefix @vibedgames/multiplayer@
    • @vibedgames/gamepad → packages/gamepad → tag prefix @vibedgames/gamepad@
    • @vibedgames/playtest → packages/playtest → tag prefix @vibedgames/playtest@
  • vibedgames ships dist/ bundled by esbuild (apps/cli/scripts/build.mjs): every dependency is inlined, so it publishes with no dependencies and a dist/THIRD_PARTY_NOTICES.txt carrying their licences. A runtime dependency added to the CLI goes in devDependencies. The other three ship dist/ built by tsc. All four keep tsBuildInfoFile at .cache/tsbuildinfo.json — NEVER inside dist/ (it would ship in the tarball; vibedgames ≤0.3.0 did exactly that). Consequence: rm -rf dist alone makes tsc silently emit NOTHING (cache says up-to-date). Always remove both dist and .cache.
  • vibedgames and @vibedgames/multiplayer have no internal workspace consumers. @vibedgames/gamepad and @vibedgames/playtest ARE consumed in-repo by the example games via workspace:^, but pnpm publish rewrites that to the published version automatically — no manual downstream sync needed.
  • Current branch: !git -C /Users/kyh/Documents/Projects/vibedgames rev-parse --abbrev-ref HEAD
  • Working tree: !git -C /Users/kyh/Documents/Projects/vibedgames status --short

Arguments

Parse from the user message:

  • Which package(s): cli, multiplayer, gamepad, playtest, or all (both is still accepted as an alias for cli + multiplayer). Default all.
  • Bump type: patch, minor, major. Default patch.
  • --force to release even if no changes since last tag (otherwise unchanged packages are skipped).

If ambiguous, ask in one short sentence before proceeding.

Read the full file on GitHub · 141 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 28d ago Changed fa003c93f814
  2. 1mo ago Changed bb3a56aba6d6
  3. 1mo ago Changed · +2 lines · +15 tokens per session a68d1313c0c8
  4. 2mo ago First seen · 139 lines · 105 tokens per session scan C 7f78972c3f5b

Subscribe to this mod's changes

release is a skill published in the GitHub repository kyh/vibedgames (61 stars, last pushed 2d ago), licensed MIT. It adds 120 tokens to every session and 1,959 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

release compared with skills from other repositories

release next to 6 skills from other repositories
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releasekyh/vibedgamesSkill612d agoMITC120Claude Code
dev-fixHoangNguyen0403/agent-skills-standardSkill583yesterdayMITA43Codex
publish-notesHoangNguyen0403/agent-skills-standardSkill583yesterdayMITA20Codex
common-git-collaborationHoangNguyen0403/agent-skills-standardSkill583yesterdayMITA40Claude Code, Codex
supabasemartineserios/thebranaSkill3todayMITA58Claude Code
caveman-commitHoangNguyen0403/agent-skills-standardSkill583yesterdayMITA79Claude Code, Codex
create-worktree-skilllroy-stack/ai-pod-storeSkill111d agononeA77Claude Code