Latitude is an open-source platform for monitoring AI agents by collecting execution traces, grouping failures, dispatching coding agents to make fixes, and replaying failures to verify them. Teams use it to observe agent behavior, investigate errors, and monitor whether fixes prevent regressions. The catalogue entries include skills, instructions, and an MCP server for working with Latitude.
Borrowing it
Nothing to install: this file belongs to latitude-dev/latitude-llm. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/latitude-dev/latitude-llm/development/.agents/skills/artifact-designer/SKILL.mdgit clone --depth 1 https://github.com/latitude-dev/latitude-llmWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/latitude-dev/latitude-llm/artifact-designer)<a href="https://agentmods.dev/skills/latitude-dev/latitude-llm/artifact-designer"><img src="https://agentmods.dev/badge/skills/latitude-dev/latitude-llm/artifact-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/latitude-dev/latitude-llm/artifact-designer"><img src="https://agentmods.dev/badge/skills/latitude-dev/latitude-llm/artifact-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Rogue Agent · line 16 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.00993 |
| Opus 5 | $0.00033 | $0.00496 |
| Sonnet 5 | $0.00013 | $0.00199 |
| Haiku 4.5 | $0.00007 | $0.00099 |
Grade A, and why
artifact-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Artifact Designer
Use this skill for HTML artifacts and HTML publishing.
Core rule
If the user points to an existing .html or .htm file, operate on that file directly.
Do not:
- create a new artifact
- copy it into
.artifacts/ - wrap it in the template
- enforce Artifact UI design classes
Use the helper's --file commands.
Existing HTML file
Validate:
node <skill-dir>/scripts/artifact.mjs validate --file path/to/file.html --strict
Preview:
node <skill-dir>/scripts/artifact.mjs preview --file path/to/file.html --open
Publish:
node <skill-dir>/scripts/artifact.mjs publish --file path/to/file.html --target temporary
Add --name <worker-name> only when the user asks for a stable Worker name.
File validation checks publish safety and platform limits. It does not check for .artifact-* classes or bundled design tokens.
New artifact
Use this path only when the user asks you to create or redesign an artifact.
If artifact tools are available, use them:
artifact_create({ title, instructions, kind, id? })
artifact_validate({ id, strict: true })
artifact_preview({ id, open: true })
artifact_publish({ id, target: "cloudflare-temporary", confirmPublic: true })
Otherwise use the helper:
node <skill-dir>/scripts/artifact.mjs create --title "Title" --instructions "..." --kind report
node <skill-dir>/scripts/artifact.mjs validate --id <id> --strict
node <skill-dir>/scripts/artifact.mjs preview --id <id> --open
node <skill-dir>/scripts/artifact.mjs publish --id <id> --target temporary
Generated artifacts live in:
.artifacts/<id>/source/index.html
Edit source/index.html; rebuild/validate before previewing or publishing.
Design rules for new artifacts
Design priority:
.artifacts/DESIGN.md~/.artifact-designer/DESIGN.mdreferences/design-system.mdandreferences/artifact-theme.css
Requirements for new artifacts:
- single
index.htmlunless Markdown is requested - semantic HTML inside
<main class="artifact-shell"> - use bundled
.artifact-*classes before custom CSS - no external scripts, stylesheets, fonts, images, or APIs
- no
fetch,XMLHttpRequest, orWebSocket - inline only small local-interaction JavaScript
- prefer HTML/CSS/SVG visuals
- keep each file under 5 MiB
- use restrained UI: whitespace, clear hierarchy, crisp borders
- use mono text for code, IDs, metrics, timestamps, and table numbers
- add copy/export controls for interactive decision surfaces
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 122 lines · 66 tokens per session scan A a1c006dc7e2d
artifact-designer is a skill published in the GitHub repository latitude-dev/latitude-llm (4,632 stars, last pushed today), licensed MIT. It adds 66 tokens to every session and 993 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
p5js
Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project.
webgl-particle-galaxy
A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from glVertexID), so the whole cloud draws in one call. Rendered as a single self-contained index.html. Use when the brief asks for a "particle field"…
webgl-liquid-metal
A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "liquid metal", "molten chrome", "iridescent"…
webgl-horizontal-parallax
A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.
webgl-aurora-veil
A self-contained WebGL2 hero: layered aurora light curtains warped over a night sky scattered with stars; move the cursor to sway the veil.
remotion-to-hyperframes
Port an existing Remotion (React) composition's source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear →…