Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add leopu00/job-hunter-team --skill game-reply-optionsgit clone --depth 1 https://github.com/leopu00/job-hunter-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/leopu00/job-hunter-team/game-reply-options)<a href="https://agentmods.dev/skills/leopu00/job-hunter-team/game-reply-options"><img src="https://agentmods.dev/badge/skills/leopu00/job-hunter-team/game-reply-options/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/leopu00/job-hunter-team/game-reply-options"><img src="https://agentmods.dev/badge/skills/leopu00/job-hunter-team/game-reply-options.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.00284 |
| Opus 5 | $0.00028 | $0.00142 |
| Sonnet 5 | $0.00011 | $0.00057 |
| Haiku 4.5 | $0.00006 | $0.00028 |
Grade A, and why
game-reply-options scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Generated reply options in the game
When a user message admits a few clear next moves, close your turn with one prompt and 2–5 replies generated for that exact context:
jht-reply-options --prompt 'Which part should we tackle first?' \
'Review my target roles' 'Check my profile gaps' 'Show the best positions'
The game renders those choices as buttons while keeping free text available. Clicking a button sends its text back as an ordinary user message.
Rules:
- Choices are optional, specific to the current conversation and never copied from the offline authored onboarding.
- Use 2–5 concise, mutually useful choices. Do not offer a fake choice whose outcome you cannot perform.
jht-reply-optionsis the final reply for that turn. Do not follow it withjht-send, or the buttons would correctly disappear below the newer reply.- For open-ended questions or a direct answer, use
jht-sendas usual.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 29 lines · 56 tokens per session scan A 2a68727cb012
game-reply-options is a skill published in the GitHub repository leopu00/job-hunter-team (49 stars, last pushed yesterday), licensed MIT. It adds 56 tokens to every session and 284 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
uloop-get-project-info
Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
unityctl-workflows
Drive, inspect, debug, and verify Unity projects through the unityctl CLI or MCP server. Use when an agent needs to modify scenes, GameObjects, components, assets, scripts, project settings, Play Mode, tests, builds, screenshots, or verification workflows in a Unity project, especially when changes need structured…
gws-modelarmor
Google Model Armor: Filter user-generated content for safety.
persona-team-lead
Lead a team — run standups, coordinate tasks, and communicate.
persona-researcher
Organize research — manage references, notes, and collaboration.
recipe-review-meet-participants
Review who attended a Google Meet conference and for how long.