parallel-dispatch

parallel-dispatch is a skill for Claude Code from lgbarn/shipyard. It costs 60 tokens per session (2,039 once invoked), scanned A, original, MIT.

A task dispatcher sends independent pieces of work to separate coding agents so they can be handled concurrently. It is intended for tasks that do not share files or depend on one another’s results.

In plain words
What is it for?
Use it to split independent bugs, failing test files, subsystems, or plan items across agents.
Why use it?
It reduces waiting when several unrelated fixes, tests, or planning tasks can be worked on at the same time.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents; names the AskUserQuestion tool; mentions Claude Code.

Part of the shipyard plugin — 25 skills, 25 commands, 20 agents, 6 hooks shipped together

Good fit Use it to split independent bugs, failing test files, subsystems, or plan items across agents.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lgbarn/shipyard/parallel-dispatch
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lgbarn/shipyard --skill parallel-dispatch
Clone the repo
git clone --depth 1 https://github.com/lgbarn/shipyard

Made for: Claude Code.

Or install shipyard, the plugin that ships this one along with the rest of its 25 skills, 25 commands, 20 agents, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for parallel-dispatch

README.md
[![agentmods](https://agentmods.dev/badge/skills/lgbarn/shipyard/parallel-dispatch/github.svg)](https://agentmods.dev/skills/lgbarn/shipyard/parallel-dispatch)
Your own site
<a href="https://agentmods.dev/skills/lgbarn/shipyard/parallel-dispatch"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/parallel-dispatch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for parallel-dispatch

Your own site · 80×15
<a href="https://agentmods.dev/skills/lgbarn/shipyard/parallel-dispatch"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/parallel-dispatch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,039 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Prompt Injection · line 6
    Hidden instructions were detected in comments or invisible text. These could contain malicious directives. Manual review is recommended.
    Fix: Audit all comments and invisible characters. Remove any instructions that direct the agent to perform unauthorized actions. Use plain, reviewable content.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.02039
Opus 5.5 $0.00024 $0.00816
Sonnet 5.5 $0.00012 $0.00408
Haiku 4.5 $0.00006 $0.00204

Measured 17d ago against content hash 73eda79b0652, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

parallel-dispatch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shipyard/skills/parallel-dispatch/SKILL.md · 231 lines

How it starts

The opening of the file, as written. The whole thing — 231 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dispatching Parallel Agents

Overview

When you have multiple unrelated failures (different test files, different subsystems, different bugs), investigating them sequentially wastes time. Each investigation is independent and can happen in parallel.

Core principle: Dispatch one agent per independent problem domain. Let them work concurrently.

When to Use

  • 2+ independent tasks that can be worked on without shared state or sequential dependencies
  • 3+ test files failing with different root causes
  • Multiple subsystems broken independently
  • Each problem can be understood without context from others
  • Multiple independent plan tasks can run concurrently

When NOT to Use

  • Failures are related (fix one might fix others) -- investigate together first
  • Need to understand full system state before acting
  • Agents would interfere with each other (editing same files, using same resources)
  • Exploratory debugging where you don't know what's broken yet

Teams vs Subagents

When Claude Code Agent Teams is enabled (SHIPYARD_TEAMS_ENABLED=true):

  • Teammates are independent Claude Code instances with their own context windows. They share a task list and mailbox but NOT your conversation history.
  • Subagents (Task tool) are spawned within your session. They share your working directory but have fresh context.
Shipyard Dispatch Pattern

Shipyard multi-agent commands (build, plan, map, ship) use a standardized detect/ask/branch flow when dispatching agents:

  1. Detect: Check SHIPYARD_TEAMS_ENABLED env var (set when CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1)
  2. Ask: If enabled, prompt the user via AskUserQuestion: "Team mode (parallel teammates)" vs "Agent mode (subagents)"
  3. Branch: Store the choice as dispatch_mode (team or agent) and use it at every dispatch point
  4. Silent fallback: If teams are not enabled, silently use agent mode with no prompt

Read the full file on GitHub · 231 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago Changed · -9 tokens per session 73eda79b0652
  2. 1mo ago First seen · 231 lines · 69 tokens per session scan A ec51334052df

Subscribe to this mod's changes

parallel-dispatch is a skill published in the GitHub repository lgbarn/shipyard (67 stars, last pushed 6d ago), licensed MIT. It adds 60 tokens to every session and 2,039 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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