shipyard-brainstorming

shipyard-brainstorming is a skill for Claude Code from lgbarn/shipyard. It costs 97 tokens per session (1,178 once invoked), scanned A, original, MIT.

A guided conversation process for turning an early idea into a clear design before implementation begins.

In plain words
What is it for?
It helps explore project ideas, inspect the current project, ask focused questions, and agree on a design in stages.
Why use it?
It exposes missing requirements and resolves important choices before time is spent building the wrong thing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the shipyard plugin — 25 skills, 25 commands, 20 agents, 6 hooks shipped together

Good fit It helps explore project ideas, inspect the current project, ask focused questions, and agree on a design in stages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lgbarn/shipyard/shipyard-brainstorming
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lgbarn/shipyard --skill shipyard-brainstorming
Clone the repo
git clone --depth 1 https://github.com/lgbarn/shipyard

Made for: Claude Code.

Or install shipyard, the plugin that ships this one along with the rest of its 25 skills, 25 commands, 20 agents, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shipyard-brainstorming

README.md
[![agentmods](https://agentmods.dev/badge/skills/lgbarn/shipyard/shipyard-brainstorming/github.svg)](https://agentmods.dev/skills/lgbarn/shipyard/shipyard-brainstorming)
Your own site
<a href="https://agentmods.dev/skills/lgbarn/shipyard/shipyard-brainstorming"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/shipyard-brainstorming/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shipyard-brainstorming

Your own site · 80×15
<a href="https://agentmods.dev/skills/lgbarn/shipyard/shipyard-brainstorming"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/shipyard-brainstorming.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,178 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Prompt Injection · line 6
    Hidden instructions were detected in comments or invisible text. These could contain malicious directives. Manual review is recommended.
    Fix: Audit all comments and invisible characters. Remove any instructions that direct the agent to perform unauthorized actions. Use plain, reviewable content.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.01178
Opus 5.5 $0.00039 $0.00471
Sonnet 5.5 $0.00019 $0.00236
Haiku 4.5 $0.00010 $0.00118

Measured 6d ago against content hash add7a230228b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

shipyard-brainstorming scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shipyard/skills/shipyard-brainstorming/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Brainstorming Ideas Into Designs

When to Use

  • User wants to build, create, or add something new
  • User says "let's build", "I want to add", "what if we..."
  • Design discussion or feature exploration is happening
  • During /shipyard:brainstorm for requirements gathering
  • Before any creative work: creating features, building components, adding functionality, modifying behavior

Natural Language Triggers

  • "I want to add", "let's design", "brainstorm", "what if we", "I have an idea", "let's think about"

Overview

Help turn ideas into fully formed designs through natural collaborative dialogue. Understand the project context, ask questions one at a time, then present the design in small sections (200-300 words) with validation after each.

Shipyard integration: This skill is invoked by the /shipyard:brainstorm command for project requirements gathering. It can also be used standalone for any creative exploration or design work.

The Process

Phase 1: Understanding the Idea

  • Check out the current project state first (files, docs, recent commits)
  • Ask questions one at a time to refine the idea
  • Prefer multiple choice questions when possible, but open-ended is fine too
  • Only one question per message - if a topic needs more exploration, break it into multiple questions
  • Focus on understanding: purpose, constraints, success criteria

Multiple-choice question template:

I see a few ways to handle [topic]:

A) [Option] -- [one-sentence trade-off]
B) [Option] -- [one-sentence trade-off]
C) [Option] -- [one-sentence trade-off]

I'd lean toward (A) because [reason]. Which feels right for your case?

Phase 2: Exploring Approaches

  • Propose 2-3 different approaches with trade-offs
  • Present options conversationally with your recommendation and reasoning
  • Lead with your recommended option and explain why

Phase 3: Presenting the Design

  • Once you believe you understand what you're building, present the design
  • Break it into sections of 200-300 words
  • Ask after each section whether it looks right so far
  • Cover: architecture, components, data flow, error handling, testing
  • Be ready to go back and clarify if something doesn't make sense

Read the full file on GitHub · 132 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +2 tokens per session add7a230228b
  2. 1mo ago First seen · 132 lines · 95 tokens per session scan A c61cf0cbb121

Subscribe to this mod's changes

shipyard-brainstorming is a skill published in the GitHub repository lgbarn/shipyard (65 stars, last pushed 6d ago), licensed MIT. It adds 97 tokens to every session and 1,178 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.