shipyard-handoff

shipyard-handoff is a skill for Claude Code from lgbarn/shipyard. It costs 27 tokens per session (551 once invoked), scanned A, original, MIT.

A session handoff guide for recording project context so another coding session can continue the work.

In plain words
What is it for?
It helps document the current task, approach, results so far, remaining work, and the next concrete steps.
Why use it?
It prevents decisions, attempted fixes, errors, and unfinished tasks from being lost between sessions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the shipyard plugin — 25 skills, 25 commands, 20 agents, 6 hooks shipped together

Good fit It helps document the current task, approach, results so far, remaining work, and the next concrete steps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lgbarn/shipyard/shipyard-handoff
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lgbarn/shipyard --skill shipyard-handoff
Clone the repo
git clone --depth 1 https://github.com/lgbarn/shipyard

Made for: Claude Code.

Or install shipyard, the plugin that ships this one along with the rest of its 25 skills, 25 commands, 20 agents, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shipyard-handoff

README.md
[![agentmods](https://agentmods.dev/badge/skills/lgbarn/shipyard/shipyard-handoff/github.svg)](https://agentmods.dev/skills/lgbarn/shipyard/shipyard-handoff)
Your own site
<a href="https://agentmods.dev/skills/lgbarn/shipyard/shipyard-handoff"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/shipyard-handoff/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shipyard-handoff

Your own site · 80×15
<a href="https://agentmods.dev/skills/lgbarn/shipyard/shipyard-handoff"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/shipyard-handoff.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 551 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Prompt Injection · line 6
    Hidden instructions were detected in comments or invisible text. These could contain malicious directives. Manual review is recommended.
    Fix: Audit all comments and invisible characters. Remove any instructions that direct the agent to perform unauthorized actions. Use plain, reviewable content.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00551
Opus 5 $0.00014 $0.00275
Sonnet 5 $0.00005 $0.00110
Haiku 4.5 $0.00003 $0.00055

Measured 5d ago against content hash ede7372ee35d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

shipyard-handoff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shipyard/skills/shipyard-handoff/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Session Handoff

When to Use

  • User says "handoff", "hand off", "transfer session", "save context", or "I'm done for now"
  • User is ending a session and wants context preserved for the next session
  • A long work session is wrapping up and state should be recorded

Natural Language Triggers

  • "handoff", "hand off", "transfer session", "save context", "I'm done for now"

Overview

Capture the current session's progress into .shipyard/HANDOFF.md so the next session can resume immediately with full context. The orchestrator writes the file directly — this is never delegated to a sub-agent.

I'm using the handoff skill to capture session context.

The Process

Write .shipyard/HANDOFF.md with exactly these five sections in order:

1. Current Task

What was being worked on at handoff time. Be specific: which file, which feature, which plan task.

2. Approach

The strategy or design being followed. Include key decisions already made so the next session doesn't re-litigate them.

3. Tried

What has been attempted and the outcomes — both successes and failures. Include error messages or unexpected behaviors observed.

4. Remaining

Concrete next steps not yet done. List as actionable items, ordered by priority.

5. Open Questions

Unresolved decisions or blockers that need human input or further investigation.

File Format

## Current Task
[What was being worked on]

## Approach
[Strategy and key decisions]

## Tried
[What was attempted and results]

## Remaining
[Concrete next steps]

## Open Questions
[Unresolved decisions or blockers]

Key Principles

  • Orchestrator writes the file — never delegate to a sub-agent; sub-agents frequently fail to write output files
  • File path is always .shipyard/HANDOFF.md relative to the project root
  • All five sections are required — do not omit any section, even if the content is "none"
  • Be concrete — vague handoffs are useless; include file paths, line numbers, error text where relevant
  • After writing, confirm to the user: "HANDOFF.md is ready. The next session will automatically pick it up when it starts."

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 82 lines · 27 tokens per session scan A ede7372ee35d

Subscribe to this mod's changes

shipyard-handoff is a skill published in the GitHub repository lgbarn/shipyard (65 stars, last pushed 1mo ago), licensed MIT. It adds 27 tokens to every session and 551 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.