Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/lilmgenius/afk/handnpx skills add LilMGenius/AFK --skill handgit clone --depth 1 https://github.com/LilMGenius/AFKWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lilmgenius/afk/hand)<a href="https://agentmods.dev/skills/lilmgenius/afk/hand"><img src="https://agentmods.dev/badge/skills/lilmgenius/afk/hand.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00037 | $0.00232 |
| Opus 5 | $0.00018 | $0.00116 |
| Sonnet 5 | $0.00007 | $0.00046 |
| Haiku 4.5 | $0.00004 | $0.00023 |
Grade A, and why
hand scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Hand: Control Game
Internal skill. Called by afk-play only. Executes actions in the browser game.
Tools
mcp__chrome_devtools__press_key(key: "ArrowDown") ← keyboard input
mcp__chrome_devtools__click(uid: "<element-uid>") ← mouse click by UID
mcp__chrome_devtools__evaluate_script ← run Hand Script from games/<game>.md
Rules
- Always use Eye skill to read state BEFORE acting
- ONE action at a time — observe result before next action
- Use the Hand Script from
games/<game>.mdwhen available (more reliable than press_key) - After acting: call Eye again to verify state changed
- On failure: try different approach, log error
- NEVER used in coach mode — coach mode is read-only
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 27 lines · 37 tokens per session scan A 255508e51642
hand is a skill published in the GitHub repository LilMGenius/AFK (5 stars, last pushed 5mo ago), licensed MIT. It adds 37 tokens to every session and 232 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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