threejs-black-holes-and-space-effects

threejs-black-holes-and-space-effects is a skill for Codex from linegel/threejs-complete-set-of-skill. It costs 65 tokens per session (1,956 once invoked), scanned A, original, ISC.

A Three.js WebGPU/TSL guide for space effects that bend light-like rays around wormholes or black holes. TSL is Three.js’s shader-building system, and the guide distinguishes artistic effects from mathematically defined models.

In plain words
What is it for?
Use it to build stylised bending, glowing or decorative disks, Ellis wormhole views, or Schwarzschild black-hole lensing and thin-disk images.
Why use it?
It prevents decorative ray bending from being presented as a physical simulation and clearly marks rotating-black-hole results as unsupported without a validated solver.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build stylised bending, glowing or decorative disks, Ellis wormhole views, or Schwarzschild black-hole lensing and thin-disk images.

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Install with agentmods
npx agentmods add skills/linegel/threejs-complete-set-of-skill/threejs-black-holes-and-space-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-black-holes-and-space-effects
Clone the repo
git clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-black-holes-and-space-effects

README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-black-holes-and-space-effects"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-black-holes-and-space-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,956 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01956
Opus 5 $0.00032 $0.00978
Sonnet 5 $0.00013 $0.00391
Haiku 4.5 $0.00006 $0.00196

Measured 12d ago against content hash 34c02a04d685, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-black-holes-and-space-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-black-holes-and-space-effects/SKILL.md · 165 lines

How it starts

The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Curved-Ray Space Effects

This skill owns three native claims: an artistic deformation, an Ellis null-geodesic solution, or a Schwarzschild null-geodesic solution. A Kerr result is owned by an independently validated external solver; without one, return unsupported-model. Numerical integration alone does not turn an artistic field into a metric solution.

1. Select the claim

Requested observable Select Conditional reference Completion criterion
Stylized bending, bounded glow, or a decorative disk Artistic bounded ray Read artistic-rays-and-disks.md. The implementation and its documentation say artistic, and fixed-view refinement bounds the visible change.
Traversal or turning through an ultrastatic spherical throat Ellis wormhole Read the Ellis section of metric-rays.md. The throat scale, exterior mapping, invariant, and B < 1, B = 1, B > 1 regimes are explicit.
Nonrotating black-hole lensing or a physical thin-disk image Schwarzschild Read the Schwarzschild and physical-transfer sections of metric-rays.md. The mass scale, horizon, photon sphere, critical impact, invariant, continuous events, and observer/emitter frames are explicit.
Rotating black hole Unsupported here Integrate an independently validated Kerr solver as an external ray/transfer producer; a lens map is an optional reuse form. The solver supplies its metric/sign conventions, constants of motion, tetrads, event semantics, and independent convergence evidence; otherwise return an unsupported-model result.

Complete when: exactly one claim owns the ray path, and every visual claim is no stronger than that branch's evidence.

2. Declare the numerical domain

Define before authoring the march:

  • the effect-to-world transform and a finite local integration bound;
  • the camera event, ray origin, normalized direction, and exterior side;
  • one length basis for positions, steps, horizons/cores, and medium coefficients;
  • the state vector, its integration parameter, its owner, and its valid time;
  • the environment orientation and the orthonormal frame used for escaped-ray lookup;
  • the pre-march results miss, setup-rejected, and unsupported-model; applicable continuous horizon, core, disk, shell, and proxy-exit surfaces; and the invalid-state, opacity, step-cap, and attempt-cap outcomes.

Read the full file on GitHub · 165 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 165 lines · 65 tokens per session scan A 34c02a04d685

Subscribe to this mod's changes

threejs-black-holes-and-space-effects is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 65 tokens to every session and 1,956 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.